Tickets to Attend The Killer Instinct World Cup at KI Con Are Now on Sale

As you may have heard, Killer Instinct is holding their World Cup at KI Con. With a $30,000 prize pot, this 32-player bracket will be held alongside a few other events like Halo Wars 2, Gears of War 4, and Super Smash Bros. for Wii U in March. You can see the full details and purchase tickets here.

While the event should be great, not everyone is able to make it. So, if you’d like to support the event but can’t attend, remember that you can still contribute by purchasing Kilgore; 50% of the money spent for Kilgore will be supplied directly to supporting the World Cup.

The goal is a massive one million dollars, which would be a very nice boost to the already impressive pot and venue.

Source: KI World Cup (Twitter); TobinCenter

Guilty Gear Xrd REV 2: Baiken & Answer Movelists and Patch Notes from the First Location Test

The gates to the first weekend location test for Guilty Gear Xrd REV 2 have opened, and a ton of information is pouring out from the players. Thankfully, Arc System Works published an official patch note list, alongside move lists for every character. Not only are we able to read the move lists for Baiken and Answer–the new characters–and see a couple of new moves for other candidates, but we also can see detailed notes individual cast member changes.

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What’s notable for Baiken is her new counter move, doable out of blockstun or on its own and in the air. Currently, it’s inputted the same way as Blitz Shield, so the Blitz input for her is different: P+HS or K+HS. She has a new Overdrive out of the counter move. Suzuran–the running block–allows her to cancel into other moves. The Baiken Discord is actively compiling specific Baiken information as it becomes available, usually through tweets from Japanese players.

In Answer’s case, throwing a business card on the ground lets him move to them or launch a clone. He also leaves scrolls: 214 and any button set two scrolls somewhere on the screen, which give Answer a lot of utility. When he gets close enough, he’ll cling to them, and then he can do a counter attack, teleport to them with sliding attacks, do a downward kick, jump forward, do a charging move, or another counter. Here’s the compiled Answer move list by Pssych.

This image shows where the scrolls get positioned:

Here are the official patch notes translated by the community. KEEP IN MIND: these changes aren’t final. They are subject to change.

SYSTEM CHANGES

Roman Cancels

  • Time until Purple Roman Cancel comes out has been decreased.
  • Input buffer during RC has been enlarged.

Ground and Air Blitz Shield

  • Ground and Air Blitz Shield is now possible to cancel into from normals.

Charged Blitz Attack

  • In case of charged blitz attack being canceled into, forced proration will be applied.
  • The first usage in a combo functions like normal. Afterwards, the wallstick property is removed, and replaced with a normal blowback effect which has decreased untech time.

Danger Time

  • At start of Danger Time, both players gain an amount of tension.

Misc.

  • Various visual effects have been modified, such as alternate camera angles on attacks hitting.

SOL BADGUY

  • 5K startup slower.
  • 6H does not knockdown on normal grounded hit. Normal hit effect.
  • Wild Throw does not come out if a 7/8/9 input is included in the command.
  • Gun Flame Feint is now affected by dash momentum.
  • Dragon Install Gun Flame is now affected by dash momentum.
  • Dragon Install Ground Viper: the flames caused by Sol’s travel will always knock the opponent toward Sol.

KY KISKE

  • 6HS changed to a new move.
  • If 5D is YRC’d before the hitbox manifests, the attack will still appear as a mid projectile.
  • The Stun Edge projectile no longer fluctuates in size as it travels.

MAY

  • 6P retains upper body invincibility while charging.
  • May recovers airborne after Overhead Kiss.
  • Window for canceling Dolphin Ride into normal has been increased.

MILLIA RAGE

  • jH changed to a new move.
  • Input reception buffer on roll follow-ups increased.
  • Digitalis startup faster, untech time increased.
  • pin motion and untech time changed.
  • H pin added, motion is j214H.
  • Bad Moon gains additional properties when done above a certain height.
  • Secret garden hitbox appears later.
  • Chroming Roses disappear on hit.

ZATO=1

  • jD CH made to only wall-stick at stage corner, CH untech time shortened.
  • Invite Hell proximity guard range reduced.
  • Shadow Gallery first hit knocks back lower, second hit wall bounces.
  • Shadow Gallery creates a puddle on startup.
  • Break the Law creates a puddle.
  • Shadow Puddle (summon > HS) creates a puddle.
  • Great White is now possible without Eddie having to be summoned, knockback direction changed.

POTEMKIN

  • Crouching animation changed, hitbox lowered.
  • Crouching guard animation changed, hitbox lowered.
  • Air throw untech time increased.
  • Heat Knuckle attack priority increased, knocks back higher.
  • FDB (flick) can now be held down and released as a charge version. For the charged version, releasing the button will create a hitbox that reflects both projectiles AND attacks.
  • Trishula input has been changed to 214K.

CHIPP ZANUFF

  • Wall cling cancel from special move occurs automatically if button is held after the special move input.
  • Opponent flies farther after Shinkirou CH.
  • Shinkirou now receives dash momentum.
  • Ground alpha now receives dash momentum.
  • Alpha plus ch effect changed to ground tumble.
  • Shuriken damage increased NINEFOLD (ed. note — this means it went from doing 1 damage to 9)

FAUST

  • Hitting enemy projectiles with the bat reflects them, not as themselves but as a unique projectile (Faust turns the enemy projectile into a baseball).
  • Some of Faust’s items now have jackpot effects. (ed. note — they have a chance to turn into a much better item.)

AXL LOW

  • 5P and 5H have bigger cancel windows.
  • Aerial version of 6K and 2S.
  • If Sparrowhawk Stance attack is blocked, can’t cancel into another.
  • Major changes to Sparrowhawk’s startup, hitboxes, and hurtboxes.
  • If Axl doesn’t attack for a while in stance, Sparrowhawk becomes unblockable.

VENOM

  • Stinger Aim will backspin balls if 2 is held after the command. Otherwise, it will topspin.
  • Carcass Raid will backspin balls if 4 is held after the command. Otherwise, it will topspin.
  • Red Hail faster, arc changed.
  • 2HS is completely new.

SLAYER

  • Changed the timing of when 2S’s hitbox changes. Hitbox improved during active frames.
  • The next special move performed for a certain time after landing command grab will always be a counter hit.

I-NO

  • Angled hoverdash (3 during hoverdash) moves on a different angle.
  • fS can be YRC’d and the hitbox of the chord will still manifest.
  • 6H(2) has a vacuum effect on air hit.
  • 5D can be YRC’d and the hitbox of the sound will still manifest. This projectile will not be an overhead.
  • jH is no longer CH state recovery.
  • Sterilization Method no longer has a throw hitbox behind Ino.

BEDMAN

  • Forward dash counter window shortened, overall duration also shortened. Speed increased.
  • Hurtbox during the later frames of backdash increased.
  • Crouching guard hurtbox size decreased.
  • 2H and 3H now cause a normal hit effect on ground normal hit (no more float. 1H is not mentioned.)
  • 6H replaced with a new move.
  • jP hurtbox increased.
  • Follow up is possible after RCing air grab.
  • Deja Vu can be activated in the air.

RAMLETHAL VALENTINE

  • Martelli – New move. Command is 236S while S sword is equipped.
  • Forpelli – New move. Command is 236H while H sword is equipped. Can be done as a followup to Martelli.

SIN KISKE

  • Decreased backdash invulnerability.
  • No jump cancel on 6P but increased untech time.
  • You can regain more calorie gauge from eating by mashing HS.
  • Leap can now be canceled into specials while rising.

ELPHELT VALENTINE

  • Defense modifier slightly increased (she takes more damage).
  • 5H can be special canceled even during its followups.
  • 5H follow ups have had their attack level lowered, no knockdown.
  • jS hitbox reduced.
  • jH hitbox increased.
  • Shotgun H (uncharged) causes more pushback.
  • Rifle must be charged longer to become unblockable.

LEO WHITEFANG

  • 6P upper body invulerability has been removed.
  • 6P now has mid armor (unclear if this is super armor in the style of Potemkin’s Hammerfall, or guard point).
  • All gatling routes to 6P save from 5P and 2P removed.
  • Blowback effect on hit greatly increased.
  • Increased hurtbox on 5HS.

JOHNNY

  • Mist Finer during Baccus Sigh does some guaranteed damage even if FD’d (previously was all chip damage), also no pushback if blocked.
  • Zweihander’s attack level has been reduced.

JACK-O’

  • Level 1/2 servants can be killed in one hit.
  • Explosion cooldown reduced.
  • Servants are invincible during explosion countdown.

JAM KURADOBERI

  • Parry can now cancel into P follow up immediately.
  • Not inputting 6 before the input will make it come out at the normal timing.
  • Hyapposhinshou blowback effect stronger.
  • Renhoukyaku (puffball Overdrive) has increased throw invulnerability.

RAVEN

  • 6P is no longer jump cancelable.
  • 236HS now has a different number of hits based on excitement.
  • 236S has a different startup based on excitement level.

KUM HAEHYUN

  • 623K4 now has a more lenient input time; you can now slightly delay the 4 input and still get that version.
  • More blowback on 236K4 hit.

DIZZY

  • Hurtboxes on various normals have been decreased in size.
  • j.P and j.K now gatling into j.D.
  • 2S now floats on ground counterhit.
  • 2S sends opponents at a different angle on air hit.
  • Bubbles will now bounce off the boundaries of the stage.
  • 236S and 236H will not go off screen.
  • 421S and 421H have changed hitstop.
  • 421S and 421H have a larger hitbox.
  • 421S now rises faster after startup.
  • 421H has a higher attack level for the second spear.
  • Air S and H fish hitboxes come out faster.
  • D fish will now also track the opponent vertically when performing the follow-up attack.
  • Bugfix where Burst Imperial Ray did not always properly give burst meter.

Remember to treat this akin to a “PTR”–a Public Test Realm, like Blizzard does for its games–that allows the company to gather feedback and see how the changes go. It’s very likely that there will be a second one… and often, some of the changes get reverted to their original state.

Big, big thanks to the community members who got on translating the changes for the characters: Bears, Brett, breadsticks!, Fahadouken, and Pssych, with edits by Silva.

As usual, stay tuned to SRK as more information about the latest happenings in Guilty Gear come up!

To read about the changes yourself, here are the official REV 2 Character Move Lists and the REV 2 Patch Notes. For some screenshots of Baiken and Answer, check out our coverage of the latest Famitsu issue.

Sources: Translated Document: Bears, Brett, breadsticks!, Fahadouken, and Pssych@GREATFERNMAN; @d2ftaxi; Arc System Works; English Move List images uploaded by @Shinjin and @Baf0

Bellator 170 Weigh-ins: Tito Ortiz, Chael Sonnen Pass Final Hurdle Before Grudge Match

The Fabulous Forum in Inglewood, California, has seen its fair share of epic battles. Magic Johnson and the Showtime Lakers went to proverbial war with the hated Boston Celtics and many a prizefight in the golden are of Southern California boxing unfolded in the venue. On Saturday night, somewhat local promotion Bellator MMA will put on arguably its biggest event ever inside those very walls.

NetherRealm Studios’ First Injustice Watchtower Live Streams Next Tuesday; Exclusive Character Gameplay Reveal to Come

It’s been a huge week for Injustice 2 fans. After revealing the title’s release date, we were treated to a new story trailer and in-game screenshots confirming new challengers Robin and Brainiac, the returns of the Flash and Green Lantern, and teases of Bane and Poison Ivy–and on top of it all, the ominous Darkseid revealed as pre-order bonus DLC for the title.

Now it seems NRS is going to be providing us with another large shot of information fairly soon, as when the story trailer was uploaded to the official InjusticeGame YouTube Channel, it came with a special annotation that read, “Next Tuesday Jan. 24th, watch an exclusive character gameplay reveal on the Injustice Watchtower Livestream! https://www.twitch.tv/netherrealm.” No start time has been yet announced.

During the pre-release of Mortal Kombat X, and continuing whenever a DLC character would be revealed, the developers would host a “Kombat Kast” showcasing gameplay and balance patch changes. This will likely be in a similar vein to those streams. Perhaps we’ll get our first glimpse at Darkseid or Deadshot, who has not had any full gameplay shown since his reveal… Regardless, it’s sure to be a fun show, so don’t forget to tune in! You can see the trailer with the annotation below.

Source: InjusticeGame

The SRK Rollback: Best of January 13-19, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news–and our favorite SRK articles–from January 13 to January 19, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
sf street fighter capcom 30th anniversary logoCapcom Kicks Off Street Fighter’s 30th Anniversary Celebration with the Announcement Trailer for Ultra Street Fighter II: The Final Challengers

Capcom followed the initial reveal for Ultra Street Fighter II on the Nintendo Switch with this nostalgia-packed announcement trailer, and promises of more Street Fighter goodness to come in this 30th year. I hope it’s a good one!

Frame 2:
sfv_chun-li_determinedSRK World Player Rankings: The Street Fighter V Season 1 Awards

Guest writer Bavo Bruylandt provided this illuminating look at how Street Fighter V’s first year breaks down statistically, resulting in some insights and surprises about the players and characters during Season One.

Frame 3:
baikenxrd
Guilty Gear Xrd REV 2 Announced, Welcoming Lone Samurai Baiken and Business Ninja Answer to the Cast

This surprise from Arc System Works has been possibly the biggest news this week–as now the anime fighter community is rabid to finally get to play the long-awaited returning Baiken and the “business ninja” Answer. And of course, new moves and balance changes to breathe some new interest into GGXrd… Thankfully, it seems the wait will not be long!

Frame 4:
Combo Breaker Premier Event
Combo Breaker Announced as Capcom Pro Tour 2017 Premier Event

And could it have happened to a more deserving tournament? Community favorite Combo Breaker is now a CPT Premier for 2017, making a fantastic event that much more prominent.

Frame 5:
evo-2015-stage
Is Trying to Be Esports Going to Define the Way Tournaments Run in the Future?

Counterpoint to above: in this editorial, Zidiane calls for caution against the maybe-inevitable march toward esports-oriented planning and priorities. Are the roots of the FGC–and the players–at risk?


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
injustice_2_superman_750The Injustice 2 Beta Is Now Open for Registration

Injustice 2 is one of my favorite NetherRealm titles, and I’m incredibly excited to see how they go about following up their first attempt. You can be sure that I’ve signed up.

Frame 2:
ssbmrank 100 combo video thumbGRsmash Counts Down 100 of the Best Combos from the Top 100 Melee Players in the World

Super Smash Bros. Melee is one of the most entertaining and free-flowing competitive titles around, and the best players in the world can do insane things with their characters of choice. This collects the most stylish moves from Melee It On Me’s Top 100 players.

Frame 3:
killerinstinctone-tjcombo-screenshot-5Killer Instinct Season 2 Currently Free on Xbox One’s Games with Gold

So here’s the thing guys. Killer Instinct is fun. Really, really fun. Now that it’s free, you really should give it a go. Seriously, try it out.

Frame 4:
armada_nixonWith Genesis 4 Around the Corner, Last Stock Legends Chronicles the Rivalry Between Armada and Mang0

Mang0 and Armada at Genesis is one of the great rivalries in Super Smash Bros. Last Stock Legends have outdone themselves in creating this terrific video that makes sure you know all about it.

Frame 5:
Brawlhalla World ChampionshipWill 2017 Be the Year Platform Fighters Break Out?

For the first time, 2017 will see players of Rivals of Aether, Brawlhalla and Super Smash Bros. for the Wii U all be taking part in tournament circuits specifically for their game of choice. Could this be the boost that platform fighters need to come into their own?


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.