Iron Galaxy release notes for patch 3.7 of Killer Instinct

As promised during last night’s Killer Instinct presentation at the Killer Instinct World Cup, we finally have the balance notes for the upcoming 3.7 patch for KI. The biggest recipient of changes in this patch is Jago, who has been thoroughly hit with the nerf bat, with Glacius getting frame data improvements, General RAAM getting a well-needed buff, Ultratech debugging Kilgore’s programming among other changes.

Jago is considered by many to be the best character in Killer Instinct, with the patch notes even conceding that he “doesn’t really struggle at any range or with any matchup.” While having a powerful defensive kit, Jago could close gaps and deal damage up close without any real trouble, making him a jack of all trades and a master of many.

As such, the balance team have set about rebalancing Jago to preserve his defensive options, while making his close combat and gap closing tools that bit worse. This has involved making all of his Windkicks worse on block, reducing the range on Neck Cutter and lowering his standard Endokuken damage by 20% and his charged Endokuken damage by 10%. Jago will probably still be top five following this patch, but he should be less ridiculous both far away and up close.

Looking at the rest of the cast, Glacius received frame data improvements on Ice Lance, both standing heavy kick and heavy punch, alongside crouching heavy kick. General RAAM’s Kryll Cancel now only takes a half a meter, meaning he can deal with some offensive matchups and Kilgore’s potential damage output has been reduced by roughly 60%. There are a ton of other changes to characters like Kan-Ra and Maya, along with a whole host of bug fixes which can be found over on Ultra Combo.

Source: Ultra Combo

MKLeo talks about his history of gaming and his travels in this interview

15 year old MKLeo of Echo Fox is quickly rising through the ranks. Currently sitting in eighth place in Panda Global’s rankings for Super Smash Bros. for Wii U, the Mexican Marth, Meta Knight and Could main has taken great lengths to become one of the premier players on the circuit.

While he was in Austin, Texas last month, he sat down for a solid interview, which was conducted in Spanish and translated in subtitles, talks about his origins with the game, where he was beating all of his cousins and brothers, who would subsequently haze him by making him go to the corner store. He also talks about his desire to make a name for himself with his Marth play, and also about which countries he enjoys traveling to, stating that he much prefers not to go to Brazil for events.

Source: Michael Praeda

With Marvel vs. Capcom: Infinite on the horizon, jmcrofts goes back in time to try and learn Marvel vs. Capcom: Clash of Super Heroes

Marvel fans have been enjoying themselves quite a bit lately; in the fervor that arose from the Marvel vs Capcom: Infinite fans have been casually going back and getting into the older Marvel titles.

One such Marvel fan is jmcrofts, who has been making it a habit to learn older games and make videos about them. This time around he tackles Marvel vs. Capcom: Clash of Super Heroes, which had the 2v2 system that’ll be returning in MVC:I. What we see jmcrofts doing here is mostly learning about the game, he will be returning with actual sets he plays with his newfound knowledge.

Source: jmcrofts

Great highlights of online Ultimate Marvel vs Capcom 3 sets, courtesy of XusesGB

UMVC3’s sudden popularity has made it the cool game to play again, which has a lot of players hoping aboard the hype train. Whether they’re dusting off their old copies of the game or picking it up on either PlayStation 4 or Steam, a lot of love is being passed around for the 5 year old game.

As just one example of the revitalized attention, Xuses has compiled a series of highlights featuring his team of Dante, Virgil and Wesker. These characters are as deadly as they’ve ever been, check the video to get a glimpse at why.

Source: XusesGB

Heroes & Generals – Performance Improvements Added In New Update

Reto-Moto has published an interesting look at the recent deployment of the “Engine Room” update. Improvements have been made in the way rendering place and how the engine utilizes CPU cores. As the result, around 20% frame-rate improvement has been noted by the tester pool. In addition, the team announced that they ended support for DirectX 9 based GPUs.

EVE Online – Patch Notes For March 14th Update

The EVE Online site has been updated with an impressive list of patch notes for a planned update scheduled for Tuesday, March 14th. It includes some usual balancing changes, bug fixes as well as improvements to UI, Scanning system, Rorqual, Mining and much more.