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MrBroken030’s “SS6 Slash and Burst” pushes Samurai Shodown VI combos to their limit
The Samurai Shodown series started with a very light-on-combos philosophy, which makes a lot of of sense for its weapon-based combat. Most of the games were focused purely on high damage pokes and footsies, and even today the majority of tournament matches for Samurai Showdown VI lean toward more pokes then combos.
There’s a lot of reasons for that–meter requirements, how rare combo-starting situations can come up, and so on–but that doesn’t mean that long, execution heavy combos don’t exist. In fact, SS6 has a number of meter systems called “spirits” that are specifically built to give you different ways to manage meter and play. There’s 6 in all (8 in the console version!), and a few of them are shown off here in MrBroken030’s newly-released combo video.
About half way through, the focus is predominately on combos involving the “Mu” spirit, a time-stopping rage mechanic that allows for even longer combos for the whole cast. If you’ve ever wanted to get an idea of just where you can take combos in Samurai Shodown VI and weren’t sure where to start, MrBroken030’s work here should give you some ideas!
Source: MrBroken030
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Reach for that boiling point with these Heat Rush setups for Ken in Street Fighter V
Keep that pressure on–until it boils!
An important component of Ken’s rushdown game in Street Fighter V is, of course, his Heat Rush V-Trigger. In the video below, World Warrior presents some setups utilizing V-Trigger activation off of a variety of blocked attacks to trap your opponent and tear into them with some heavily damaging combos. Newcomers to Ken will want to integrate this approach into their attack plans–and regular Ken mains might see a thing or two they haven’t tried yet. Check it out!
Source: World Warrior
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Gerald Lee explores the psychology of character picks, pop-offs, and taunting in Core-A Gaming’s latest video
Regardless of whether you agree with it or not, taunting can do mental damage to players in a match, and is a legitimate attack strategy. Liquid|NuckleDu and Gllty have both acknowledged its usefulness as a tool. But why can such simple acts such as teabagging play such a powerful role in the game?
Gerald Lee explores this in his latest video with Core-A Gaming. In it, he discusses how it can be used to condition your opponent to feel humiliation–one of the most common fears on the planet. He goes even further into the psychology of the game, discussing how even character selection can influence a person’s emotions. He also talks about how you can condition your opponent can do exactly what you want them to, in order to further benefit you down the line.
This video could help you understand why you win, why you lose, and even how you can improve your chances of the former.
Source: Core-A Gaming
