– Vikings: Wolves of Midgard Features Trailer

If you’re on the fence about Vikings: Wolves of Midgard, this brief features trailer might just be the nudge you’ve been waiting for. This Norse-themed ARPG features including using & leveling up god-given powers, two-player cooperative play, and massive boss battles. Vikings: Wolves of Midgard is due out on March 24th and is available for preorder on PC (Steam), XBox One and PlayStation 4.

VesperArcade Shares His Wishlist for Street Fighter V’s Next Balance Patch

With Street Fighter V’s next balance patch on the horizon, VesperArcade looks at some of the gameplay system changes that have been hot topics since the Season 2 update, and what he feels Capcom should do about them.

First, he tackles the subject of anti-air light attacks. Though all of them were nerfed in the Season 2 patch, many of them are still proving to be very effective, due to a combination of speed, and ease of use. After presenting both sides of the argument for altering them, Vesper feels that Capcom should instead look at the hitboxes of the game’s jumping attacks, which he feels are too weak, with the exceptions of moves like Necalli and Ken’s j.HP and Chun-Li’s j.HK. He also suggests making proper AA attacks more damaging, so that they can add up to discourage jump-ins.

VesperArcade feels that the removal of invincible meterless reversals and nerfs to V-Reversals has eliminated a sense of fear for characters like R. Mika, Urien and Luara, who are now free to “go autopilot” with many of their setups and mixups. As opposed to bringing back DPs, he thinks there should be more universal defensive options, and increased damage on stray hits to promote neutral-based play.

Characters like Urien, Balrog, Laura, Karin, Rashid, and Chun-Li have forward-moving specials that put them in relatively safe situations. Vesper feels these attacks should universally be -3 on block to prevent their current abuse. He also feels the risk/reward of Crush Counters should be re-evaluated to discourage thoughtless usage, but to also ensure they don’t become too situational.

Next, VesperArcade looks at the current state of V-Skills. He praises Capcom’s effort to improve them in Season 2–particularly Bison’s–but feels they need a second look, as some still don’t provide enough reward for being used, even for characters that can combo into them like Nash and Kolin.

Lastly, VesperArcade wants to see more throw bait options, such as Akuma’s Sekiseiken and Guile’s Reverse Spin Kick added to the game. Some characters can’t utilize the shimmy technique as well as others, due to slower mobility or stubby normals, and these options could help them open up opponents. Though these techniques should be unsafe at -6, similar to current overheads.

You can view the full video below.

What are some of your hopes for Street Fighter V’s next balance patch? Do you agree with this list? Tell us in the comments below!

Source: VesperArcade

Project Genom – Weekly Newsletter Touches on Model Revamps & Much More

The first in a series of weekly newsletters has been published on the Project Genom site. In it, the team goes into great detail about a number of topics with regard to the past seven days’ development and the challenges / successes that have come along it. Topics include expanding the world, improvements and additions to armor, new player character and NPC models, customization options and a new NPC.

New Glitch Keeps Phoenix from Going Dark in Ultimate Marvel vs. Capcom 3

Dark Phoenix has cast a spectre over the Marvel vs. Capcom 3 series since the game’s launch; while she was adjusted in Ultimate Marvel vs. Capcom 3, players such as Splyce|Filipino Champ, RyanLV, Noel Brown, and Neo have continued to show how Dark Phoenix remains a threat.

With Dark Phoenix continuing to be dangerous, players have come up with all sorts of ways to counter her. This new method, however, may be the most unique. Finisher of war has discovered a glitch using Firebrand that keep Phoenix from going Dark when she revives.

The glitch involves using a move or assist, such as Viewtiful Joe’s “Shocking Pink” bomb that damages both Firebrand and Phoenix, while killing the latter. Instead of Phoenix reviving as Dark Phoenix however, she instead simply gets all her life back, while losing the 5 bars of meter she would have used to activate the Dark Phoenix state.

You can see the glitch in action in the video below. Currently, it seems to work only with Firebrand; whether or not other characters can trigger it is–as of yet–unknown.

Source: Finisher of war via r/MvC3

Guild Wars 2 – The Stagnant Competitive Scene

Players in Guild Wars 2 are pretty trigger happy when it comes to the term ‘content drought’, every month or two the label gets thrown around the forums and reddit from bored players who have completed the latest release of content. But at the moment, despite updates to balance and seasons, the competitive scene for GW2 is in the biggest dry spell the game has ever witnessed since launching its eSports agenda.

Check Out Japan’s Top Tekken 7: Fated Retribution Players in Namco Sugamo’s 3v3 Tourney

Namco Sugamo is an arcade in Tokyo, famous for its Tekken Museum. Its close ties to the Tekken scene–and Bandai Namco in general–often allow it to serve as the backdrop of many of Namco’s big fighting game announcements. It has played host to the Mastercup series, Tekken Global qualifying events, and more throughout the years. This place hasn’t just seen Tekken, it is Tekken.

Namco Sugamo just held a 3v3 tourney, with 19 teams comprised of some of the strongest talent Japan has to offer. A wide variety of characters are on display here, from Josie to Yoshi, and the action is as strong as ever.

You can check out the bracket for the event, and all the players that attended, here.

Sources: SHUDY JINLEE