Get ready to Rock (Howard) with the last of King of Fighters XIV’s DLC announcements

It seems the rumors were true, as King of Fighters XIV producer Yasuyuki Oda has today announced on the Playstation Blog that the fourth and final DLC character for KOF XIV would indeed be Rock Howard. A fan favorite and lead character in Garou: Mark of the Wolves, Rock’s appearance in KOF XIV will be his first visit to the main King of Fighters series. That’s not to say that he is going to feel out of place though–apparently the team has made a big effort to make sure that he feels like a good fit for KOF XIV’s engine.

There’s other good news for fans of Geese’s estranged son: Oda is adamant that he is not going to be among the weaker members of the case, as he was in Garou.

Rock Howard was actually fairly weak and considered low-tier in Garou: Mark Of The Wolves. I can say with all confidence that is not the case with his appearance in KOF XIV!

Rock is joined by Whip, Yamazaki and Vanessa, all of whom will be available on April 5. And even if you don’t pick up the DLC characters, you’ll get free stages and background music on April 5 too!

For a glimpse of Terry Bogart’s adopted son in action, and to see some of how his style draws from both his adoptive and biological fathers, check out the reveal trailer below.

Source: Playstation Blog

Secret World Legends – Relaunching with a New Name: Secret World Legends

Funcom is finally ready to reveal the details about the recently-announced overhaul of The Secret World. When the game relaunches later this spring, it will do so with a new name: Secret World Legends. Funcom considers SWL a “shared world RPG” that sports over a hundred hours of stories and quests. Lastly, Secret World Legends will be adopting a free to play monetization strategy.

The Secret World – Relaunching with a New Name: Secret World Legends

Funcom is finally ready to reveal the details about the recently-announced overhaul of The Secret World. When the game relaunches later this spring, it will do so with a new name: Secret World Legends. Funcom considers SWL a “shared world RPG” that sports over a hundred hours of stories and quests. Lastly, Secret World Legends will be adopting a free to play monetization strategy.

World of Warcraft – Monsters Scaling with iLevel – Undocumented Change Explained

The Blizzard team has posted a lengthy explanation on the World of Warcraft community forum about of a previously undocumented change in v7.2. Monsters are now scaling to a player’s iLevel rather than character level as before. There are issues with the system, however, in that players who remove an item see a change in the health pool of the monster they are fighting. The post addresses both the undocumented change and the item removal “bug”.