Conan Exiles – Players to Keep Levels, Lose Stuff in Official Server Reset

Funcom is thanking Conan Exiles players for their patience over the weekend and for constructive feedback about a recent duplication exploit that allowed players to dupe avatar tokens and building materials. As a result, official servers will be “partially reset” in that players will keep character levels but inventories and buildings will be wiped completely.

VesperArcade explains the V-Reversal and charging changes in Street Fighter V’s upcoming balance patch

After taking a look at Capcom’s modifications for Dragon Punches and the jump/back throw tech option select that will be implemented in Street Fighter V’s late April balance patch, VesperArcade next explains the alterations that will be made to V-Reversals and charge moves.

The V-Reversal change is fairly simple to explain: for some reason, when being activated from a crouching block instead of a standing block, all V-Reversals currently take an extra frame to come out. According to VesperArcade:

Though that isn’t really a big deal, it doesn’t make sense from a gameplay standpoint. So Capcom doesn’t want to encourage players to just stand and block, leaving yourself open to low attacks, just so your V-Reversal comes out faster. That’s just silly. I guess the worst-case scenario is that one extra frame could possibly give your opponent enough time to block your V-Reversal , or even worse, bait it, jump, and land with an attack, before you would recover and not be able to block it. So the easiest solution Capcom has done is simply make V-Reversals activate 1 frame faster while crouching. Now both are the same speed, so you don’t have to worry about if you’re standing or crouching.

The change to charge attacks, however, is much more complicated; the “hold frames” for charge moves have been increased from 6 to 10 frames.

What they did was increase the input buffer window for charge moves. So this has already been changed once, in case you guys forgot. When the game first launched, the input buffer window for charge moves was 12 frames. But then they recently lowered it to 6 frames, so that’s what we’re playing with now. Basically, they cut the total time in half. This is the amount of time you have after you charge to press a button and finish the input before you lose the charge.

Utilizing Guile, Alex and Urien as examples, VesperArcade goes over the pros and cons of this decision:

One of the pros–and the main reason why Capcom changed this–is to keep unintentional charge moves from coming out when you don’t want them to. So basically, they wanted to tighten the leniency. They didn’t want you to just accidentally do charge moves if the charge was for too long. So what about the cons of this change? For one, it’s harder to pre-charge buffer, since we have less time to keep our previous Charge in the first place. Another con is that it’s a lot harder to do down charge specials into standing attacks. So for example, Canceling Guile’s standing light kick into a Flash Kick, that was hard to begin with. Now that window’s cut in half, so you’ve got to do it a lot faster now. So as you guys can see, there are a lot more cons to this change than pros, and as such, Capcom has listened and extended the window to 10 frames now. So when the game launched, it was 12, then they changed it to 6 now, then coming in April, they’re bringing it to 10. So, it’s not quite as long as when the game first came out, but I think it’s a good middle ground, a good compromise. So when the April patch comes out, players that play charge characters should feel a bit more leniency now for doing their charge attacks.

You can catch the full video–with visual examples of these changes–below. Stay tuned, as VesperArcade intends to go over the character balance changes in detail for all 20 characters that will be impacted.

Source: VesperArcade

Cheetah carves up the competition in her introductory Injustice 2 trailer

Revealed in a compilation trailer for many of Injustice 2’s female fighters and shown off in one of NetherRealm’s Watchtower streams, Cheetah has finally received her own introductory trailer. As you can imagine, Cheetah is one of the faster fighters on the Injustice roster, using her superior speed to savage her enemies with combos that rapidly switch between high and low strikes.

Mixups and resets look like Cheetah’s bread and butter, with throws that allow her to switch sides or leave her at an advantage when the opponent gets up from the ground. She has a short range crawl that hits low, alongside a huge leap which can be meter-burned to have Cheetah drop from the sky and pin her opponent to the ground with a series of brutal slashes. Like her other throws, this then gives her ample opportunity to plan a meaty setup on her opponent. Her super is quite familiar to long time fighting fans–looking a lot like Spiderman’s Maximum Spider from the Marvel series.

If you’re a fan of characters like Sabrewulf, Cheetah should be right up your street. This trailer also shows off the second screen transition for the Batcave stage, as well as a new stage which seems to be set in a museum in Wonder Woman’s homeland of Themyscira. Injustice 2 will launch for Xbox One and PlayStation 4 on May 16th.

Source: Injustice

Diablo 3 – PAX East 2017 – Hands On with the Necromancer

Blizzard had a fantastic demo at PAX East for media on the Necromancer. Hidden away from the masses it was great to sneak in and sit down to try out the new class. I missed the demos at Blizzcon so was very excited to chat with the team and get a full view of the female Necromancer and some of the melee skills that the class will come with.

Escape from Tarkov – NDA Lifts on Battlestate Games’ MMOFPS

Battlestate Games has lifted the NDA for testers beginning March 24th. The team had delayed allowing testers to speak of their experiences in the game in order to address their feedback and “meet the high expectations of our players and show the project as it was meant to be seen”. Satisfied that the criteria has been met, the NDA has lifted.

Grim Dawn – Necromancers Announced for Upcoming Expansion

The latest Grim Adventures has been posted to the official Grim Dawn forums. It comes along with the exciting news that Necromancers are coming to the game. Necromancers will be able to go toe-to-toe with opponents or “weave death magic into ranged weapons”. The article goes further into detail about the Necro’s lore and background before showing off a few of the skills.