Go to war with this combo guide for Kor in Brawlhalla

Kor–the stone golem warrior from Brawlhalla–is an interesting character to use; very competitive, he has two different variations–between gauntlets and a hammer, the latter of which add more range to his attacks. These variations cause him to play slightly differently depending on what you have equipped.

Fortunately, this guide covers both Gauntlet and Hammer versions of Kor. It provides you some of the more basic combos, as well as some amazing kill combos, for both variations.

Source: Shadowl Ikigai

Justin Shade discusses why combo damage should be universally lower in Street Fighter V

Currently, one of the hottest topics about Street Fighter V Season 2 is the amount of high damage output that some characters can dish out, with many players complaining that characters such as Urien, Laura, Balrog, Necalli, and Ibuki can be a bit too explosive at times. SFV enthusiast and YouTuber Justin Shade believes that a lot of the complaints can be solved by reducing combo damage across the board for the entire cast. Citing other fighting games, titles like Halo 4 and Hearthstone, and even real-life sports, like Super Bowl 50, Justin notes that, “While people enjoy an intense challenge, there’s an internal threshold that exists in the average person before thoughts begin circulating about whether something is too difficult or not.”

Utilizing Ryu as an example, he explains the two conflicting perceptions players have about fighting games: players wanting to dish out large amounts of damage as an attacker, but also have and adequate amount of chances to adapt and turn the tide in a match, to overcome their opponent as a defender.

The answer lies in targeting the damage scaling system in Street Fighter V for all characters. Damage reduction on combos is the only system that applies a cascading effect on everything else in the game. Both archetypal characters with higher-than-standard health values and characters with lower-than-average health, all of a sudden require more hits to defeat without directly changing their values. Thus keeping them in the fight long enough for the controlling players to learn from what’s happening and mount a plausible comeback. A player wouldn’t need to hope for an Ultra, rely on an X-Factor or impose character-specific V-Triggers. As for the attacking player, their focus becomes consistency. Ideally, both players are adapting to what the other player’s doing on a near-constant basis, and because the attacking player’s goal is winning the 2-out-of-3 set, they have to continuously outwit the defending player in order to achieve victory.

After detailing the merits of his scaling system, Justin closes by praising the direction Capcom has taken SFV in in terms of mass appeal.

Street Fighter V was developed as a product that someone did not need to devote as much time into as Street Fighter IV or III, in order to be a competent player, and I felt Capcom’s approach, to that degree, was a step in the correct direction. Fighting games are no longer as niche as they used to be, played in the recesses of dark arcades in the corner of a mall, or on the top level of a shopping center in Japan. They’re readily available in retail stores for everyone to pick up or download and play from their home with friends and family.

You can catch the video below. Be warned, some language is NSFW.

Now that Capcom has announced their next balance patch, it’s clear we can’t expect this sort of change anytime soon. Do you agree with Justin’s suggestion, or do you have another approach for addressing SFV’s current community issues? Sound off in the comments!

Source: Justin Shade

Will Mew2King hoist a trophy from a major tournament? Tafokints explains why he will

Jason “Mew2King” Zimmerman of Echo Fox has been synonymous with competitive Smash for a long time. But for ages, he has been unable to seal the deal on a major–typically making top 8, but falling short in the late game. With the string of close calls and heartbreak, fans are left wondering if he will ever win it all.

Tafokints states that while it was doubtful that Mew2King would in 2016–and he didn’t–the stars are aligning for him to quite possibly do just that in 2017. He explains that some of his major hurdles have been overcome–such as losing to every Ice Climbers player he came across. He also struggled against Liquid|Hungrybox and Alliance’s Armada–two players that he has started to take sets against in tournament play. He has also seen a better mentality, which has gotten him into trouble in the past–most notably if sent into loser’s bracket.

Source: Yahoo! Esports

Wild Terra – Steam Key Giveaway!

MMORPG.com has been given a very limited number of keys for Wild Terra. These will give you full access to the game on Steam for free! This is a $14.99 value and once these keys are gone there will be no more so you better act fast!

Explore all of Nyotengu’s combos with this “most complete” video for her in Dead or Alive 5: Last Round

While we’ve covered a lot of combo videos in the past, very few can make the claim of being the “most complete” combo video for any character. This makes this new video from UGS’s NoctTengu fairly unique, as they have claimed to do just that: make the most complete combo video yet for Nyotengu in Dead or Alive 5: Last Round.

In fairness, if there’s anyone who’s in a position to claim to create a “most complete” combo video for Nyotengu, it is NoctTengu. Ever since Nyotengu’s release in Dead or Alive 5: Ultimate Arcade, NoctTengu has been studying the character, figuring out what she can do in terms of combos and damage. The video itself took over a year to complete, and features just about every type of combo Nyotengu can pull off, including downhill variations on some of them. The only thing missing from this are combos specific to the Danger Zone stage, as well as some uphill variations, since these would mostly be repeated variations of her other combos.

Source: UGSLive via Free Step Dodge