Sega is planning to revive some major IPs before 2020

One of the pioneers of the fighting game genre as we know it today is Sega. The company experimented a lot with the genre back in the nineties, resulting in the birth of a number of classic fighting game franchises. That said–the company hasn’t really done much in the genre as of late. However, some recent moves by the company may yet change all that.

Sega recently made a business presentation named “Road to 2020.” In this presentation, one of the bullet points lists the “Revival of major IPs.” While the statement itself doesn’t specifically mention fighting games, it’s still good news for fans of their classic franchises. Virtua Fighter has always been one of their most well-known IPs–even if its arcade-centric releases and technically-demanding reputation did hurt series sales.

Now, whether or not this could lead to a new Virtua Fighter–let alone one that could finally really break out, outside of Japan–is still up in the air. But statements about creating “global hits,” as well as simultaneously releasing games globally, do give hope that the some of the obstacles that held the series back may be addressed.

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Source: Sega via Gematsu

Downloading combos.doc: ROB’s combos & neutral game in Super Smash Bros. for Wii U

While having strong aerials, a decent kill confirm off of a grab, and some super gimmicky combos using footstools and his Gyro, ROB is a character you don’t often see in competitive Smash 4 play. Hoping to show players some of the tools ROB has stored in its memory banks, MySmashCorner has created a comprehensive combo guide, showing off some of the tricks this robot can pull off. He has also teamed up the best ROB in the USA, Fable|8BitMan to get some insight on ROB’s strengths and weaknesses at the highest levels of play.

ROB is best played defensively according to 8BitMan, as all of ROB’s aerials are unsafe on shield. Approaching with ROB requires to players to act as a constantly moving wall of projectiles, mixing in lasers and Gyros to break down an enemy’s defenses so you can land a grab or an aerial. ROB’s n-air is the best option for landing, due to its large hitbox, but beware that it does leave ROB open if it hits on shield. You generally need to play ROB as a bait-and-punish character, as going in will just see him thrown on the scrap heap.

Source: MySmashCorner

Project Genom – Day-Night Cycle to Alter with Server Time

The latest Project Genom update has been posted along with the news that the most difficult programming tasks are nearing completion. Most notably in this week’s update is the news that the day-night cycle has been completed and that it will alter in-game based on what server time it is currently.

Understand the magic behind Xian’s tricky Ibuki mixup from ELEAGUE’s Street Fighter V Invitational

For those of you who saw Razer’s Kun Xian Ho playing at ELEAGUE’s Street Fighter V invitational last week, you may have noticed that he was using a deceptively simply-looking but effective mix-up with Ibuki. Specifically, he debuted the mix-up in his match against Joshua “Wolfkrone” Philpot.

Xian’s mix-up caught Wolfkrone twice in a row at one point; as Way of the Scrub points out in their new video, the key to whether Ibuki is in front or behind her opponent depends on whether on not Xian adds a very small delay before he hits her air jab to air forward kick target combo. If he doesn’t delay, then Ibuki will be in front, if he does add the slight delay however, then she’ll appear behind his opponent.

Source: Way of the Scrub