This is the last chance to register online for Combo Breaker 2017!

Were you considering going to Combo Breaker 2017 in St. Charles, Illinois? The 3-day event is one of the northeast’s largest tournaments for the widest range of fighting game events you can play. If that sounds like a great time to you, and you’ve got May 26th-28th free, I’ve got good, and bad news for you.

The good news is that online registration is still available!

The bad news is you have to make a decision quickly, by 12pm CT on the 15th. If you miss the online registration window, you won’t be able to register again until the event itself- for a higher fee and worse seeding. You have under 24 hours now to make up your mind!

Source: Combo Breaker

MK_REO demonstrates the cross-up power of Supergirl’s F+3 in Injustice 2

NRS-dedicated content creator MK_REO has put together a quick demonstration on how to apply Supergirl’s F+3 in Injustice 2 in knockdown situations.

Supergirl’s big overhead can be manually controlled during the rising animation. Since the character has several ways to land a hard knockdown (many of which are combo-enders!), this means she can constantly apply which-way coin flips on opponents. The move is safe on block, and it can also be charged to beat delayed wakeup timings. Players that love themselves some vortex heavy game-play should consider trying out the Kryptonian Warrior for this reason alone.

Source: MK_REO

Rising Up: Ed bread and butter combo guide — Punishes, confirm combos, juggles, & more

Ed–the replacement body for M.Bison created by S.I.N. and abducted by Balrog–has made his playable debut in Street Fighter V. His special move inputs and basic gameplay style are unlike anything yet seen in the series. Nevertheless, I’ve done my best to compile the optimal combos for every common scenario, so you can stop worrying about damage optimization and focus on strategy. This video features anti-airs, punishes, confirms, counter-hit combos, crush counter combos, juggles, and more. This version of Ed is the one included in the ongoing beta, so all of these combos should work for you there–but Ed may yet see changes prior to his official release, and if so, I’ll update this video.

This is not the full Ed tutorial I’m working on, but rather simply a guide to his basic optimal combo routes. The combos are all my own labwork, alongside a few things I’ve observed from other players. I’m fairly confident that most of these combos are ideal, but I wholeheartedly encourage anyone watching to note further possible optimizations in the comments, for both me and the other players, so that I can amend it into the final video when it comes out.

I’m currently waiting on the “Season 2.5” patch, but once it releases, I’ll return to uploading full character tutorials every week on ShoryukenTube, the Shoryuken.com YouTube channel. If the rebalance is significant, I might do more videos demonstrating season 2 changes. All guides from here on out will reflect season 2 changes, and I’ll soon amend all the guides that are already out. There’s a lot of content on the horizon, so you’ll want to subscribe to the channel!

Playergodaines shares K’ Combos for King of Fighters XIV version 2.01

Wanna pick up King of Fighter’s K’ after the buffs he received in 2.0? Playergodaines’s combo tutorial should get you up to speed!

The most noteworthy change to his combos is fasted speed on his “Knee Assault”, executed with f+B. This active hitbox change allows him to use it in new ways in corner juggles with Max Mode. It adds a little bit more variety to execution for K’ and pushes his damage just a little bit more. He actually received other buffs to- for example, invincibility on his climax super, “Hyper Chain Drive”.

If you weren’t sure if you wanted to play him before, give the latest K’ model a try!

Source: playergodaines