Check out all these Ed combos from Street Fighter V’s beta

Balrog’s protege, Ed, certainly seems to have piqued the interest of the FGC. There’s a lot of videos and combos rolling in for the Psycho Pugilist, so let’s see what the community has come up with!

VesperArcade‘s combo guide will help you get started with the basics of Ed’s combo game. Organized by starter type, this is the best place to start if you’re really unsure of where to begin.

Venom44 took Ed in training on the PC mode and pushed the combo potential of his V-trigger to it’s limit. Lots of situational and flashy combos here!

marlonlonmilk wants to make sure you know when NOT to combo into super.

datHazy has a guaranteed taunt combo!

And lastly, Y. Xiao has found some clever loops off crush counters and anti-air j.MP.

How are you liking Ed so far? What would you want to see changed in his move-list before he goes live?

Sources: Y. Xiao; datHazy; marlonlonmilk; Venom44; VesperArcade

Lazy Game Reviews looks at the life and death of MadCatz

MadCatz has been a beloved name in the FGC for the past decade, so the company’s declaration of Chapter 7 bankruptcy caught many off guard. The company was driving force in the arcade stick market, one that pushed itself and its competitors to new heights in the past few years.

In a new edition of their LGR Tech Tales series, Lazy Game Reviews looks at the rise and fall of MadCatz. Here, they cover the company’s 30 year history from its roots as a start up in Hong Kong, to its spotty past releasing budget peripherals, to the heights releasing quality, officially licensed controllers for fighting and music games–the latter of which are generally perceived as what helped kill the business–and everything in between.

Source: Lazy Game Reviews

Gatoray demonstrates super punishes versus Whip’s movelist in King of Fighters XIV

Do you feel like Whip players get away with too much on your block? If you have a fast super, you might just be right!

Many of Whip’s specials and longer range normals have significant recovery, but range prevents many characters from punishing. As Gatoray demonstrates though, fast dashing supers should reach her. An obvious example? Iori’s EX “Kin 1211 Shiki · Yaotome”. This 4-frame super shuts down a lot of her more annoying pokes, once you have 2-bars or more.

Source: Gatoray