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Playergodaines shares a comprehensive Yamazaki combo video for The King of Fighters XIV ver 2.01
Playergodaines is back, and this time he’s sharing with us combos for the former Yakuza bodyguard Yamazaki.
Yamazaki is a damage monster, capable of breaking 400+ with one bar Max Mode combos. It gets even scarier once he gets meter built up, in large part thanks to his new poison super “Pit Viper.” Using Pit Viper early in a long combo allows you to apply the poison damage, then watch it tick away during the cinematic of other supers. If you’ve wanted to learn Yamazaki, he appears to be very strong right now, and would likely fit well in the 2nd or 3rd slots on any team.
Source: playergodaines
– BioWare’s New IP to be Delayed to Fiscal Year 2019
CrossUPDP asks: Is Street Fighter V too easy, or just about right for the intended audience?
Does a greater quantity and complexity of mechanics make for a “better” game?
Inspired by BornFree‘s interviews of Street Fighter V pros at recent events, in which multiple players have stated something to the effect of Street Fighter V being too easy or simple, CrossUPDP has made a video examining that idea a little further. Comparing SFV to the much more elaborate Guilty Gear Xrd series, the question of whether or not more mechanics and more difficult execution make a game superior is explored. Their answer: yes, but to only a small percentage of the potential audience.
CrossUPDP divides the audience for Street Fighter V (and basically any fighting title) into three categories: the casuals, the pros, and the “in-betweeners”: more experienced players or casuals that are not at professional level and may or may not be looking to move up. With the vast majority of a game’s potential audience falling into the casual and in-between ranges, a game that is easier to understand and play will definitely be preferable to something more dauntingly complex, even while pros would prefer greater depth and versatility to accommodate their greater skill and experience. The high enrollment numbers for SFV events seem to indicate that the accessibility is drawing more players to compete.
The viewpoint of spectators–something clearly taken into consideration in SFV’s design–is also mentioned, as the average spectator can more easily enjoy watching a game with simpler, more obvious mechanics. Of course, spectators fall into the above categories too–so some will appreciate watching high-level mechanics and ability more than others.
Do you think Street Fighter V’s built-in “accessibility” serves it well, or should everyone just jump ship and play Guilty Gear Xrd REV 2 at the end of the month? Sound off in the comments.
Thanks to Craig for the tip.
Source: CrossUPDP
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Echo Fox’s Sonic Fox shares his Injustice 2 character picks for competitive play
Echo Fox’s Dominique “Sonic Fox” McLean is a player who needs no introduction, particularly for players in the NetherRealm scene. Recently, the 4-time Evo champion for all three previous NRS titles shared his picks and insight for which characters in Injustice 2 will be the most effective in competitive play, before the title’s release next Tuesday.
Mainly focusing on the many newcomers to the cast, he notes that his Day 1 main will be Captain Cold, NRS’s first attempt at a true trap character.
It’s the first time that NRS is actually doing a trap character and setup-y character, like perfectly, and that’s my archetype I look for in fighting games. He has so much trickery and setups that he can just keep the opponent guessing over and over on their knockdown. He looks like he has a solid advancing mid, a very fast low that he can setup traps from, a D1 that looks like it’s about 7 frames. He looks like he’s all around very hard to get in on, very hard to approach, and if you’re put into the wrong situation, it might be game.
Conversely, he doesn’t think that Cheetah will be that great, as she not only has to get in as a pure rushdown character, but appears to live and die by her 50/50 mixups, that could be unsafe if the opponent guesses correctly. But he’ll reserve full judgment until he sees more of her. He also had an interesting perspective on DLC character Darkseid.
He looks top tier as I don’t know what. He has traps, 50/50s from just jumping at you, one of the best zoning games ever. A crazy Trait that allows him to combo after his grab. He looks like he might be a little too ridiculous, so that’s why I’m learning him too if he’s allowed in tournaments day 1. What’s his weakness?
Shifting to the subject of returning veterans, Fox expressed great hope in The Joker’s greatly-improved quality of life.
He’s going to take a lot of work, but he’s going to be a lot better than he was in Injustice 1. I’m really excited to try him. He looks really cool, and seems to have a lot of new trickery and setups. Hopefully they did him right this time.
You can catch the full video–where Fox also discusses Brainiac, Black Canary, Firestorm, Dr. Fate, Harley Quinn and Robin–below.
Source: Yahoo! Esports
