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Frabisaur discusses the concepts of tempo and momentum in Episode 10 of The Fighter’s Dojo
Following up on his discussion on how to properly play neutral, Genex eSports’ Frabisaur now looks at the concepts of tempo and momentum in the latest chapter of The Fighter’s Dojo. After defining the terms, Frabisaur suggests for players to just stay down, as well as mixing up Street Fighter V’s trio of wakeup options to potentially disrupt an attacker’s offensive storm, while keeping your mind clear.
After using some of his own recent match footage to show examples of both fast and slow tempo applied, Frabisaur offers a key piece of advice to players that may become frustrated by a quick loss: using the time between rounds to collect their thoughts and ensure they’re truly fully prepared before accepting another match, lest they jump headfirst into another defeat.
This episode is certainly a departure from his usual content, but is a great way for players of all skill levels to see the finer points of a longer set broken down in detail, with solid insight into the decisions being made on both sides. You can see the video in its entirety below.
Don’t forget to follow Frabisaur on Twitter for more information on any of these topics, or suggestions for future episodes of TFG. You can also tune into Fighter’s Dojo Live on Thursday nights at http://www.twitch.tv/frabisaur, where you can receive live play critiques as you try to apply these concepts in real match situations.
Source: Frabisaur
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Capcom chats up MiM at BAM 9: Australia’s scene, moving to Street Fighter V from Mortal Kombat X, and more
Capcom Fighters continues to showcase the local talent from this year’s Battle Arena Melbourne.
In this entry of the CPT Interview Series, Capcom’s Matt Edwards talks to MiM from Owly Six at Battle Arena Melbourne 9; they start by chatting a little about the Laura matchup. Next, they discuss the game that drew MiM into serious competition–Mortal Kombat X–and how MiM finds more inspiration playing Street Fighter V, because the SFV scene is so much bigger in Australia than the MKXL community is.
They also discuss MiM’s picks for Australia’s top players, what it’s like rubbing shoulders with Street Fighter legends at tournaments, why MiM prefers to play on a Hit Box, and much more–including whether or not another women-only invitational event at Evo would be a good idea. Check out the interview below!
Source: Capcom Fighters
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How to punish every character in Guilty Gear Xrd REV 2 as Leo Whitefang
The more characters are added to Guilty Gear Xrd, the more time you need to spend in the lab. Fear not, though–especially if you’re a Leo player. Sharizord worked on an extensive compilation that shows unsafe moves from the entire cast, and how to punish them. The playlist below includes extra videos that cover specific REV 2 changes, so skip one video to see the guide for the latest version.
At the very end, there’s punishing Baiken and Answer, the two REV 2 newcomers. What’s particularly valuable about this video guide, however, is how applicable it is to every character, even if you don’t play Leo specifically.
Another important video to highlight are some practical option selects. Sharizord displays how to more easily catch backdashes from certain cast members with a specific setup. There’s also a way to use the guard point on his normals to option-select-parry a Burst. They show some additional measures on how to do a stylish Burst counter from the back turned stance as well.
Sharizord also recently made a quick tutorial to improve your Leo Whitefang. However, if you’re looking to read up a little on everything Leo does and his match-ups, there’s a countering Leo guide as well, recently updated.
Source: Sharizord
