Ori from Ori and the Blind Forest joins the Rivals of Aether roster this summer

In a collaboration with Moon Studios, the titular hero from Ori and the Blind Forest is joining the Rivals of Aether roster later this summer. Together with her spirit companion Sein, the duo utilizes all the abilities they learned in their first adventure to fight against their opponents.

Ori and Sein are akin to other puppet characters like Rosalina and Luma, with Ori acting as the frontline fighter while Sein provides support. Sein is able to juggle opponents with Spirit Flame and Charged Flame, allowing Ori to come in and continue a combo. Ori can even use her Bash ability to fling enemy projectiles back at the user. When combined with her Light Burst, she can even redirect her own projectiles or even catapult opponents across the screen, if she times the Bash right.

Ori and Sein also come with the new Spirit Tree stage, which can be played in both Competitive and Aether forms. In the Aether form, the evil owl spirit Kuro swoops in to attack opponents who fall off the stage, while the friendly Gumo will occasionally move the log platform in the center of the stage.

Ori and Sein will be available on both Steam and Xbox One later this summer, going for $4.99. Their release will coincide with the full launch of Rivals of Aether on Xbox One, meaning console players can finally start gaining on their PC counterparts. More original characters are coming to Rivals of Aether this fall, so stay tuned for more DLC combatants later this year.

Source: Rivals of Aether

ComboFiend’s video tutorial breaks down Marvel vs. Capcom: Infinite’s controls and mechanics

We’re learning a lot about Marvel vs. Capcom’s cinematic, more-involving Story Mode, as well as who’s actually going to be in it, but what about the nitty-gritty details — the system mechanics and controls? This year’s E3 is rich in presentations, and Peter “ComboFiend” Rosas from Capcom is here to provide a quick but detailed rundown of what buttons we’ll use for Hyper Combos to smash the opposing duos.

Here’s the basic control scheme diagram provided in the video:

mvcicontrolscheme

New to Marvel vs. Capcom: Infinite are:

  • Simple Commands
    • Execute an auto-combo by repeatedly pressing the light punch button; less damage but always works.
    • Pressing heavy punch and heavy kick together do an “Easy Hyper Combo” — one of the character’s supers.
  • Active Switch
    • Switch characters any time with one button.
    • Can also switch character while they’re attacked, to “Counter Switch.” Spends two bars.
  • Infinity Stone
    • Infinity Surge — a unique action different to each Stone.
    • Infinity Storm — trigger the full power of the Stone to completely change the battlefield in your favor.

Check out the detailed description and display of each mechanic in the video below:

In related news, the Marvel vs. Capcom: Infinite Story Demo is now available for free on PlayStation 4 and Xbox One.

Source: Capcom Channel

Wizard101 – Your Reputation Precedes You

Whether we realize it or not, a game’s reputation greatly impacts whether we decide to try it or move along. Since Wizard101’s creation, it has been labeled by many as a “kid’s game.” Though the game is marketed as a “family game” and its playerbase consists of a wide range of players, it’s not hard to see why Wizard101 gets the kid’s game reputation. The pre-selected character names and a highly restrictive chat system are just two of the elements that usually clue people in.

Anthem – The Best Online Games of E3 2017

I’m not often impressed with E3, but this year’s show was pretty damn good. There were welcome surprises through the course of the event, from the return of beloved IPs to entirely new reveals. More interestingly, though, there was a pretty sizeable presence for online games. Not quite MMOs, but as close as we can get these days.