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Marvel vs. Capcom: Infinite’s new Directional Influence mechanic allows for a King of Fighters-style short hop
Even if the Marvel vs. Capcom: Infinite story demo is a single-player affair meant to show off its Story Mode, that doesn’t mean that players aren’t out there breaking the game down! A number of players are already poring through the game, trying to figure out how it works.
One such player is Marvel vs. Capcom 2 veteran Shoultzula, who has discovered some a new bit of advanced movement that seems unique to MvC: Infinite. This new movement uses the game’s Directional Influence mechanic. Unlike previous games in the series, MvC:I allows players some amount of influence on the movement after a super jump. Using this, Shoultzula has discovered that players can set up a King of Fighters-style “short hop.”
This advanced movement opens up some interesting and unique options during a tag. In addition to this, it also sets up an option select for some characters between a cross-up, or an air throw.
Take note however that with the game still in development, it’s possible that this may be changed before release!
Source: Shoultzula via r/MvC3
Elder Scrolls Online – A Look at Horns of the Reach and Clockwork City DLC
During BE3 (Bethesda’s Annual E3 Showcase), we got an all-too-brief look at the two major DLC packs coming up next in Elder Scrolls Online: Horns of the Reach and Clockwork City. The first is a dungeon-based DLC, and the second is a large story-line driven exploration of Sotha Sil’s famed lost city. Today we’re unpacking these announcements and offering our thoughts.
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Star Wars: The Old Republic – Nar Shaddaa Nightlife Event Heats Up the Summer of SWTOR
The Summer of Star Wars: The Old Republic has officially begun thanks to the arrival of Game Update 5.2.2. To get things heating up, the Nar Shaddaa Nightlife event is now live and set to run through August. During the event, players can head to the casinos to earn Golden Certificates that can be used for a number of items including armor, mounts, weapons, pets and customizations.
World of Warcraft – Patch 7.2.5 Lets You Help Chromie & Timewalk Black Temple
Today’s 7.2.5 patch brings a number of big changes to World of Warcraft. Among other things, it enables The Black Temple timewalking for next month and brings Chromie’s scenario on board as well as the Trial of Style, Auction House Dance Studio and more. Most of these events are time gated so it depends where they fall on the month-to-month calendar for activation. In addition, most classes/specs have received “tuning” and more than a few Legiondaries have been added.
World of Warcraft – Patch 7.2.5 Opens the Tomb of Sargeras & Timewalking Raid
The Tomb of Sargeras is now open in World of Warcraft. With today’s arrival of v7.2.5, World of Warcraft raiders can now start the journey to (the unofficial) world first Sargeras kill. In addition, players will find a host of class changes, a plethora of new “Legiondaries”, the addition of the Black Temple timewalking raid, and the new Chromie scenario among other things.
Rising Up, Part Three: Approaching the opponent in Street Fighter V, feat. Bafael
Been a little while since we’ve had a numbered episode of Rising Up. My first video was on the general mechanics of Street Fighter V, and my second video detailed the combo engine. Now, I’m back to try and tackle the most common question in fighting games: “Well that’s all well and good, but what do I actually do?” In this video I seek to explain the unexplainable, what exactly your objectives are in-match and how to go about accomplishing them. This is a video on what to do in neutral; specifically, how to approach.
The core of the issue is that what tools you’re trying to use are extremely variable and dependent on three main factors. Which character you’re playing, which character your opponent is playing, and how far you are from the opponent. Here, I focus on the factor of distance, and try to elaborate on general tools that players of any character can easily understand. In this video I go over the various intricacies of walking forward, dashing forward, poking, jumping in, anti-airing, using approaching special moves, and navigating projectiles, all with the fundamental goal of approaching a defensive opponent.
The video was originally intended to be a summation of playing at all ranges when offensive or defensive, but I quickly realized that video would be about an hour long. As such, I’ve split the script into four parts. Rising Up Part 4 will cover how to apply pressure and mixups once you’ve approached, while Rising Up 5 and 6 will cover defensive play. This series makes an excellent introduction to Street Fighter V or even the Street Fighter series as a whole, so feel free to recommend it your friends to subscribe to the Shoryuken channel and keep an eye out for future updates.
