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Dissidia Final Fantasy NT: 15 minutes of new gameplay footage, featuring Cloud and Lightning
Ever since the announcement it was announced, both fighting game and Final Fantasy fans are eagerly looking forward to Dissidia Final Fantasy NT on PlayStation 4 next year. However, most of what we know about the game comes from gameplay footage from Japanese arcades, alongside comparisons with its predecessors on Sony’s portable systems, until now.
Square-Enix shared around 15 minutes of gameplay footage from Dissidia Final Fantasy NT over on IGN’s pre-E3 live stream. As part of the presentation, they go over some of the game’s mechanics, and its vaunted “Bravery Combat System.” In addition to this, they also give an in depth look at Cloud and Lightning as they play in the game.
Source: IGN
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Here’s our first look at Dragon Ball FighterZ in action
Ever since it was announced a couple of days ago, people have been looking forward to seeing Bandai Namco and Arc System Works’ Dragon Ball FighterZ in action. Well, this morning (afternoon in Japan), they held a special live stream over on Nico Nico focused on Dragon Ball games, and Dragon Ball FighterZ was part of the show.
The gameplay itself is quite interesting. While it’s a 3-on-3 tag team fighter similar to the last 2 Marvel vs. Capcom games, the game itself seems to play closer to Arc System Works’s own games, especially the Guilty Gear series — there’s even an attack that seems to work similar to that series’ Dust attack. However, assists do tend to work similar to other games with the feature, with characters coming in to perform attacks, and then being unable to be called for a short recovery period.
One thing that the game won’t have compared to other tag team fighters is incoming mix ups after a character goes down. After a character is KOed, a cinematic plays of the incoming character coming in and clashing with the surviving character, and the the action resets to back to the middle of the stage.
Other mechanics seem to be taken from other Dragon Ball games. There’s a powered-up dash that seems to home in and hit opponents (tagged in characters also use the same dash). And, of course, characters can charge up their ki to build meter. Speaking of super meter — from what we’ve seen, the game allows for more than five bars of meter. This meter itself is used to power several techniques, aside from super moves. These included dodges, and of course, transformations. At the very least, Frieza was shown transforming into his golden form at the cost of three bars.
The super themselves are pretty dramatic, filling the screen with all manner of beams. These supers, along with other powerful moves, leave visible damage on the stage. Some powerful supers, however, seem to actually be able to change the stage. In the demo, Vegeta’s Final Flash was shown to change the Namek stage to the burning, lava filled version of it from the end of the Frieza saga, when it was about to explode.
Now for all those who missed the stream and are salivating at all these things, more than a few folks have uploaded clips of it onto YouTube. The PS360HD channel has put up these three matches from the stream.
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The King of Fighters XIV: Steam Edition hitbox viewer now available for download
Some time back, we reported that a hitbox viewer for The King of Fighters XIV: Steam Edition was in development. Now, the tool is finally available for download.
Developer Loïc Petit has now put up his hitbox viewer for the KOFXIV on Steam, called KOFBox, up for download over on GitHub. The application itself will simply overlay the hitboxes onto the game once a match is running. Petit has also shared a video of it in action over on Twitter.
#KOFXIV You want hitboxes? I've got them for you! Download KOFBox 0.1 here: https://t.co/GhgLIldOH4 pic.twitter.com/xP56BZMDiw
— Loïc Petit (@WydD) June 11, 2017
Take note that there are still some issues with KOFBox. Most notably, it does not yet differentiate between hurt boxes and those with autoguard.
Interested players can download KOFBox here. The King of Fighters XIV: Steam Edition launches on June 15, however access to the closed beta can be gained simply by purchasing the game on Steam.
Source: Loïc Petit
