One of the big talking points for fighting game releases these days is how much built-in input delay a game has. Tekken 7 is no different, especially with reports of the game apparently having more input delay at higher resolutions.
To take a closer look at all of this, Noodalls–who developed the methodology for testing input delay on our forums–decided to do some testing on Tekken 7. The results, which you can see below, are quite interesting to say the least.
PS4 Tekken7 #inputlag 120.1ms pic.twitter.com/iqkpWkNdF0
— Nigel Woodall (@noodalls) June 1, 2017
Tekken 7 has 120.1 milliseconds or, 7.206 frames of input delay. This, however, is with the game running at 1080p, which many competitive players have stated introduces input delay. As such, Noodalls also tested the game at 720p.
Tekken7 @ 720p 119.9ms #inputlag pic.twitter.com/JhjEvwDqTF
— Nigel Woodall (@noodalls) June 1, 2017
At 720p, Tekken 7’s input delay goes down to 119.9 ms, or 7.194 frames. While both are slightly above 7 frames, the extra milliseconds on the former means a higher chance of an input coming out on a later frame than the latter.
Both results however are higher than other games on the market. The recently released Injustice 2 has been clocked at approximately 100 ms, or 6 frames of delay by DisplayLag. Meanwhile, Street Fighter V–which is built on Unreal Engine 4 just like Tekken 7–currently has 117 ms, or 7.02 frames of input delay. The difference is much greater, however, compared to Guilty Gear Xrd REV 2, which Noodalls tested with only 58.2 ms, or 3.492 frames of input delay.
GGXrd Rev 2 Retail version 58.2ms pic.twitter.com/GGuvB7qhlz
— Nigel Woodall (@noodalls) May 29, 2017
More importantly, the results are higher than for previous iterations of Tekken. Tekken Tag Tournament 2 had only 95.51 ms, or 5.7 frames of delay on PlayStation 3 (though the numbers are much higher on Xbox 360, Xbox One via emulation, and Wii U).
Source: Noodalls
