Mikado Arcade shares over an hour and a half of footage from their 2nd “Marvel Super Heroes” tournament

As anticipation builds for Marvel vs Capcom: Infinite, one group over at world-famous Mikado Arcade in Japan wants you to remember your roots. Dougeki over at Mikado informed us they just recently completed their second event for “Marvel Super Heroes.”

MSH was Capcom’s second foray into Marvel Fighting Games, and is the direct predecessor of X-Men vs. Street Fighter. If you want to know more about the game, or see more of Mikado’s expert play in the classics, be sure to check out their first tournament, too!

Thanks to Dougeki for the tip. You guys are awesome.

Source: Amazing Gamers

Bandai Namco’s Katsuhiro Harada and Michael Murray talk about building Tekken 7 in Unreal Engine 4

One of the big under-the-hood changes that Tekken 7 brings is the actual engine running it. For the first time ever, Bandai Namco has eschewed building a proprietary engine and has instead used Unreal Engine 4 as the base on which to build their game.

In the first of a new series of videos, Bandai Namco’s Katsuhiro Harada and Michael Murray discuss the reasons why they brought the game onto UE4 and what challenges they had to face.

The gist of it lies in the fact that building a proprietary engine for the game would simply take up too much time. By using an engine such as UE4, they can simply concentrate on making the game itself. Along the way, they talk about the many advantages that UE4 brings, such as using the engine’s built-in animation and physics system, as well as how easy it was to go from working on the code to actually testing the game out.

UPDATE: video #2 is now also available:

Source: Bandai Namco Entertainment