Marvel vs. Capcom: Infinite‘s aerial movement continues to be the source of some interesting advanced options. This time, Ravoz11 demonstrates some things that can be done with the way the game handles instant air dashes.
Similar to other games, Marvel vs. Capcom: Infinite allows you to instant air dash by tapping up-forward, then tapping forward. What’s interesting, however, is that the game allows you to buffer a normal after hitting forward, canceling the dash and making the character fall down immediately. However, before landing, you can buffer another instant air dash input. This leads to some interesting movement and pressure.
You can check this out in the video below. In addition to this, Ravoz11 also shows a bonus short hop setup with Rocket Raccoon using the Time Stone.
Star Trek Online Season 13.5 will be arriving in game on July 18th. Players can look forward to a new Featured Episode called “Brushfire” that will be tasked with rescuing Klingon Chancellor Martok who is voiced by the original Deep Space Nine series actor J.G. Hertzler.
Beginning June 29th, Neverwinter players will be able to take part in the Celebration of Lliira event. Players are invited to return to Protector’s Enclave to check out the fireworks.
Cross Counter TV’s GFinity Elite training series for Street Fighter V Season 2.5 rolls on, as Alex Myers now steps up to the plate to instruct players on how to more efficiently punish their enemy’s mistakes during the heat of battle. With Street Fighter V being an extremely momentum-based, high-damage game, maximizing each and every punishment opportunity is very easily the difference between victory and defeat for players of all skill levels.
Aware that many players who may just be beginning their fighting game careers could be among this video’s viewership, Myers — using the classic examples of Ryu and Ken — begins by showing off the simple action of a sweep into a forward dash, to initially set up the future punish opportunity, before blocking Ken’s attempted wakeup Shoryuken. He then advances to the next level by connecting with a Crush Counter combo into the Wandering Warrior’s Critical Art, which will net significantly more damage than just going for a simple throw or another sweep. Alex also demonstrates some buffering techniques and shortcuts that can be used to ensure your attempted punish combos are always consistently on point. Check out the full video below.
If any European fighters are looking for an online arena to test their skills, you can find out more about the GFinity Elite Series, featuring SFV, at www.gifinityelite.com.
Fans of the Gundam Versus series will have special incentive to go to Evolution 2017 in July, as this year will feature a special Bandai Namco US-sanctioned side tournament. Bandai Namco has announced a partnership with AnimEVO to bring the Western audience a side tournament with its own floor space, event-specific offline setups, prizes for winners, and a stream.
To help folks better understand the significance of this partnership, AnimEVO staff and NorCal tournament organizer, Brett, shared some of his thoughts on these developments:
The Gundam Versus series is a long-running series originating in Japanese arcades. It is ranked as one of the most popular arcade franchises in Japan as a whole, and not simply due to having a large fanbase, but also due to being an extremely well-made competitive game, which originally used an engine developed by old Capcom. To put it in perspective, the monthly tournaments held at Shinjuku Sportsland for Gundam — which can be viewed similar to something like Mikado for the Guilty Gear scene — often find themselves with over 500 players attending on that day.
Despite such success, lack of Western console ports and online functionality meant this otherwise solid multiplayer genre did not really take hold in the West. The advent of the Japanese PS3 console port in 2011, which included solid online multiplayer functionality, marked a new beginning for the game.
While still extremely niche, the next gen online port sparked the birth of a more competitive-oriented scene which also brought in many players from the fighting game genre, due to a lot of overlap in mechanics.
From 2012 onward, the US community continued to push the game forward from a competitive aspect, running tournaments at various events, the largest of which being Evo, and giving the game exposure through content creation. However, similar to the era of Arc System Works games of the past, Japanese Arcade versions always moved at least one, or sometimes even two versions ahead of the console ports, all the while continuing to remain Japanese-only. And while the western community for ASW games have always maintained a decent relationship with Aksys for support (at least starting in 2009), the Gundam community has never had an avenue to create similar relationships.
As such, both the release of the English port of Gundam Versus, as well as Bandai Namco’s involvement in Western community events, mark the largest step of progress the community has ever made. We’re very excited to have gotten to the point we are at now, and really looking forward to giving the game the exposure it deserves. Their support for Evo signifies more than just sanctioning an event — it is the clearest indication of their willingness to cooperate with the Western community.
Evo 2017 registration ends this Friday, so don’t forget to register now for the main event, and head to AnimEVO‘s own smash.gg registration page to check out AnimEVO’s full lineup. See you at Evolution 2017!