Frabisaur teaches us how to beat Street Fighter V’s grapplers on episode 11 of The Fighter’s Dojo

After a month-long absence, due to the opening of Marshall’s Dojo, as well as traveling to CEO, Genex|Frabisaur is finally back with another episode of The Fighter’s Dojo. This episode he tackles the topic of dealing with the grapplers of Street Fighter V, specifically the trio of Zangief, Laura and Rainbow Mika.

With the Red Cyclone and the heiress to Matsuda Jiu-Jitsu seeing massive power-ups in Season 2 and R. Mika still managing to put in work despite her nerfs, these three have been proven to be quite the challenge for players of all skill levels.

After giving a brief overview of their design–noting their high life totals, lack of ranged damage and weaknesses to zoning–Frabisaur advises players to backdash during the inevitable grab guessing game. He then provides some character-specific tips on how to best handle these three, starting with Zangief.

Touching on tools such as his Charged Heavy Punch, his Double Lariat, as well as his Variable System abilities, Frabisaur demonstrates universal counters to each option, with varying punishes depending on your character and available resources.

For Laura, Frabisaur feels she is a bit overrated, with Thunder Clap being arguably the worst fireball in the game. He advises players to not fear her Volty Line V-Skill, as it leads to no true pressure after she moves forward.

Finally, he touches on the “crazy” Rainbow Mika, specifically speaking about ways to deal with her infamous Charged Dropkick and crouching Heavy Punch. You can see the full video, with full demonstrations, below.

As always, you can contact Frabisaur on Twitter for additional questions and information, as well as catching his stream on Twitch, where he hosts weekly Battle Lounges to allow players to apply these concepts in actual matches.

Source: Frabisaur

NEV explains the use and application of the Rush System for ARMS

Last time at ARMS University, NEV taught us how to effectively build meter. Today, he shows us how we can spend it wisely.

ARMS’s Rush System is its equivalent of a super meter. There’s a wide variety of offensive and defensive applications using the Rush System, which NEV shows in his latest ARMS University tutorial series.

He’s also got a few more bite sized trivia for you on Slide Punching…

…and how to effectively setup training mode.

NEV’s channel, in addition to providing great ARMS information, houses a deep resource of Street Fighter V information. Be sure to check it out!

Source: Andrew David Murphy

Tekken 7 video roundup: Law Dragon Stance cancels, King and Nina okizeme, Gigas Goliath Traps and more

Another day, another torrent of Tekken 7 tech. It’s probably not surprising that a legacy series like Tekken is still inspiring tech from players, especially now that it seems like more and more content creators are escaping the combo vortex of training mode.

King Gaming Marks shows us that if you have your Dragon Stance cancels down, Law’s WS+3 will force the opponent to deal with DSS 2 both on block and hit. And if for whatever reason you don’t have your DSS down…

…. then cheezy217 will show you everything you need to know about executing this important Law technique!

Dedicated King expert BoxeR-King shows off King’s wakeup options after landing his coveted Shining Wizard command grab.

Be careful how you get up after Xiaoyu’s 1+3 grab. As AV Game demonstrates, she can murder you if you choose the wrong option.

And lastly, xMTSento shows us some frightening wake up options for Nina.