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Maximilian shares some thoughts — and footage — of Marvel vs. Capcom: Infinite from E3
Love or hate him, Maximilian Christiansen has done a great job in pushing fighting game content for more casual players. While he covers a lot of fighting games, the one series in particular that he’s been most associated with is the Marvel vs. Capcom series. As such, it should be no surprise that Max was at E3 to try out the latest public build of Marvel vs. Capcom: Infinite.
More than just showing gameplay footage and talking about the E3 build, however, Max also talks a bit about the downloadable story mode demo that was released just in time for E3. Specifically, he goes over the differences between the two builds, and how the downloadable demo seems to have been a let-down due to its graphically less-polished state, and the fact that it didn’t focus on the game’s strengths (the gameplay).
That said, there is still a lot of footage from the E3 build, especially since Maximilian finally gets to play his dream team of Mega Man X and Strider Hiryu.
Source: Maximilian Dood
Brolylegs teaches you how to properly utilize anti-airs in Cross Counter TV’s GFinity Training Series
After getting some tips on learning matchups with Echo Fox|Justin Wong and Dr. Fatbody explaining how to deal with five commonly-abused attacks, the next installment in Cross Counter TV’s GFinity Training Series sees AbleGamers|Brolylegs teach players how to properly defend themselves with anti-air attacks in Street Fighter V. Though perhaps a rudimentary concept for some of our readers, being able to properly defend against jump-ins attacks, particularly if they are cross-ups, is an integral part of improving in fighting games in general — especially when they can lead to massive damage, as is the case with SFV.
Utilizing his signature Chun-Li as an example, Broly goes over the differences between using normals as AA options versus using your special attacks, as well as explaining how to find the proper timing, spacing, and reliability to utilize the attacks to ensure maximum effectiveness. He also covers air-to-air situations, and urges players to find the best AA solutions for their character(s) of choice.
For European players looking to show off their skills in online competition, you can find more information about the GFinity Elite Series, featuring Street Fighter V, at www.gifinityelite.com. You can also follow BrolyLegs on Twitter; stay tuned to Cross Counter TV’s channel for more great instructional content.
Source: Cross Counter TV
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The Wii U Pokkén controller and Brook Universal Fighting Board are now compatible with the Nintendo Switch
After the latest 3.0 firmware upgrade, the HORI Pokkén Tournament Controller and Brook Universal Fighting Board are now both compatible with the Nintendo Switch.
For the popular Pokkén controller, this is almost definitely because of the latest announcement for Pokkén Tournament DX. It is worth noting that the Pokkén controller has shown compatibility in odder places in the past:
pokken Pad is just a usb controller that works with anything that lets you use a PS3 controller. Works with ps4 skullgirls @Circa_CatFight pic.twitter.com/ruzG0zNadE
— Chris Medina (@MischiefKaos) October 6, 2016
By making the Pokkén controller work with the Nintendo Switch — whether intentional or not — the Brook Universal Fighting Board now works with the Switch, too. Brook was working on compatibility for the Switch in the past; it sounds like their job got a lot easier.
Source: My Nintendo News
