Saikyo Ryu Online fan series premieres with “Dan’s Awakening”

Dan’s world is turned upside down in an epic clash between cosmic powers… and civic property bylaws.

Last night, Saikyo Ryu Online has released the first episode of a new fan series featuring the adventures (or more accurately, misadventures) of that master of Saikyo-ryu, Dan Hibiki! After a deadly confrontation and an out-of-this-world experience in the Antarctic, Dan finds his return to his Hong Kong dojo full of unhappy surprises. Does Dan have any idea what powers he’s meddling with? What will he do without help from his friends? Has he actually ever paid rent? Watch the full first episode (and a preview of episode two) below!

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Source: Saikyo Ryu Online

Manager: McGregor an Apparel ‘Free Agent,’ Not Tied to Reebok for Mayweather Bout

On June 14, it was officially announced that McGregor’s fantastical dream, a boxing showdown with 49-0 legend Floyd Mayweather Jr., would become a reality on Aug. 26. Now, it’s been confirmed by the UFC lightweight champion’s manager, Audie Attar, that McGregor won’t be contractually bound or restrained in any way when it comes to seeking apparel sponsors for the bout with “Money Mayweather.”

Nintendo responds to Hungrybox’s call out about supporting the scene

A couple of weeks ago, Team Liquid’s Juan “Hungrybox” Debiedma made headlines when he got on stage after winning the Super Smash Bros. Melee tournament at Smash ‘N’ Splash 3. Rather than making a victory speech, Hungrybox addressed Nintendo, calling them out for their lack of official support for the competitive Smash scene. For players like him and many others, it’s a lifestyle that has grown on years of dedicated fan support.

Kotaku caught up with Nintendo of America’s president, Reggie “My Body is Ready” Fils-Aime. Stephen Totilo asked him about Hungrybox’s speech, to which Fils-Aime had a somewhat lukewarm response about keeping the competitive scene “grassroots.”

“We’ve been in this social competitive space for a long time,” Fils-Aime said. “Smash Bros. Melee has been a mainstay in the competitive gaming space for a long time. What we’re doing — and our take on his space is we want to encourage the community. We want to enable them to put on tournaments and to have fun and for the players themselves to participate in these types of situations. That’s our view of this space.”

Fils-Aime pointed out that it’s not crystal clear what Hungrybox actually would want. The pro player followed up in an email:

What I meant by ‘push’ was not to ‘challenge,’ but to support.
I feel that Nintendo could actually use the cult following that competitive Smash has accrued to their benefit. Similar to how Capcom runs the Capcom Cup circuit, it allows:
a) a larger audience be exposed to competitive gaming (many casual gamers have no idea it exists)
b) have potential for a large worldwide circuit + having it be broadcast on cable networks (see: ELEAGUE)
c) have a massive bolster in Smash popularity if it came to re-releasing Virtual Console titles and ESPECIALLY a Smash 4 Port to the Switch
d) open the doors to an entirely new branch of Nintendo (Nintendo Versus hinted at this, but to make it something that people could earn money from is a whole new animal)

The president, however, seems to remain adamant about keeping the competitive Smash scene mostly driven by fans and organizers:

“It’s community-oriented. It’s enabling the community to drive it forward. We have relationships, obviously, with entities like Evo and Battlefly. We want to do this much more at a grassroots level than others’ visions around leagues and big up-front payments and things of that nature.”

It seems that something along the lines of an ELEAGUE or official circuit isn’t coming any time soon. To that, Hungrybox diplomatically responded, “I hope the best for the future and I respect Reggie and the Nintendo execs more than words can describe,” he said.”It just is always a dismay for our parent company to not see a venture in the same golden light we’ve been viewing it for over a decade.”

Read up on the full story over on Kotaku’s Compete.

Source: Compete

Frabisaur and AceUnlimited open Marshall’s Dojo to give players an introduction to the world of Tekken 7

With ten episodes of The Fighter’s Dojo now under his belt, Genex|Frabisaur has decided to dive into the world of Tekken 7 for his next project: Marshall’s Dojo!

With many new players, including himself, looking to join the King of Iron Fist Tournament 7, this series should serve as a great springboard to anyone looking to learn the game — providing a look at a relatively new player learning the ropes from a veteran player with over a decade of experience. Enlisting the help of top Tekken player Dominique “AceUnlimited” McCowin, the two provide insight into the mentality of character choice in the 3D fighter, along with details of the stage select screen and its various icons, which contain crucial information for any player.

Next, they move on to the concepts of utilizing the “Core 4” tools of Tekken: jabs, launchers, throws, and strings, as Ace teaches the nuances of the Tekken’s poking game and how to properly utilize the game’s primary pokes and jabs in your pressure and offense. However, he strongly advises against falling into patterns that could result in you being launch-punished for big damage, as opposed to perhaps being a “go-to” or “guaranteed option,” for players in other games. You can see the full video, with training mode demonstrations, below!

For more information, you can reach out to AceUnlimited on Facebook, or, as always, hit up Frabisaur on Twitter or catch his stream at http://www.twitch.tv/frabisaur, where he will be hosting weekly episodes of Tekken Live very soon. Frabisaur also compiled more great resources to help you along your Tekken journey in the video description, so be sure to take a look.

The second episode, focusing on throwing specifically, is also already available to view:

Source: Frabisaur

Alex Valle and BornFree talk old times and new in this interview at E3

It’s an understatement at this point to say that Alex Valle has been around. Having been competitive in the FGC long before the competitive landscape we see today — or even the label of “FGC” existed — the man is a legend in every game he has picked up.

In this interview with BornFree at E3, Valle opened up about a lot, including his competitive history within the genre. They talk about his humble origins within Street Fighter, which involved getting destroyed early on in the game to learn that he needed to improve. They also discussed his 1998 encounter with a then-unknown in the West Daigo Umehara in Street Fighter Alpha 3 — an exhibition in which Valle now believes he wouldn’t have won, due to Daigo’s adaptability.

They also discuss the future of fighting games, in which Valle talks about Street Fighter V, and his hope that the Super Street Fighter V rumors are true. He also discusses his impressions of Marvel vs. Capcom: Infinite, stating that the graphics need to improve but the gameplay is fun, and has a great level of depth to it.

Source: BornFree