Arc System Works pays a visit to Riot Games

It looks like Arc System Works might not be finished surprising us anytime soon. Fittingly, as the team members have been visiting the United States for Evolution 2017, maybe it’s not surprising that they stopped on the way to California. Yesterday, the Japanese Arc System Works Twitter account posted a curious picture (Retweeted by the English account):

The Tweet talks about the impressive scope of Riot Games’ studio and about ASW getting a tour. Video game studios rarely visit each other “just because,” so could this be a sign of some sort of collaboration? Even if it’s not an all-out fighting game, guest characters aren’t out of the question.

Earlier this month, we’ve deduced that Arc System Works will announce something related to RWBY, which turned out to be a guest appearance in the new BlazBlue Cross Tag Battle. After hearing those Evo announcements, is there really anything off the table?

We also know Riot Games acquired Radiant Entertainment, who used to work on now-defunct Rising Thunder, a fighting game. Lately, Arc System Works seems to be the company with a magic touch that others want to work with.

So, for now, just a :thinking: emoji.

Source: Arc System Works Twitter

Method to unlock Shin Akuma is revealed at San Diego Comic-Con for Ultra Street Fighter 2

Seemingly out of nowhere, Capcom has revealed a new character in Ultra Street Fighter 2 at their San Diego Comic Con panel. That character is none other then the Satsui No Hado powered secret boss of Super Street Fighter II Turbo, Shin Akuma. The way to access him, though, is a little more unorthodox then just downloading and selecting him:

If that combination looks familiar to you, there’s a reason: 1987 is the year the original Street Fighter released in arcades. Don’t think you’ll see Shin Akuma legal anytime soon: Aside from his cumbersome unlock method, the character is busted by design. You’ll see in this demo video that his Shakunetsu Hadouken does 40% on its own:

Shin Akuma mirror matches sound like they’d be fun, potentially. If not that, at least they’d be quick.

Source: Gamespot

NEV’s ARMS University series explains how to use and beat throws in ARMS

Like many things in Nintendo’s experimental Switch fighter, ARMS has its own way of doing things.

Throws function the way they do in other fighting games: they offer a means to defeat the guard of a defensive opponent. How you beat throws, however, is where ARMS breaks with tradition: Instead of “breaking” the throw, you punch the opponent’s arm out of the air. This often allows you to get a free punish, especially if they attempted an air grab.

NEV also shows off some examples throw conversions- always pay attention to your environment, and you can turn throws into free rush combos!

Source: Andrew David Murphy

Xbox 360 port of Virtua Fighter 2 joins the Xbox One backwards compatibility list

The Xbox 360 port of Virtua Fighter 2 is the latest fighter to join Xbox One’s backwards compatibility collection. Originally premiering on the Sega Saturn, the port features a graphics polish and the ability to engage in online matches. Other fighting games that are backwards compatible include Street Fighter IV, Skullgirls, Tekken Tag Tournament 2, Soul Calibur V and Virtua Fighter V: Final Showdown.

There are quite a few Xbox 360 fighting game titles that are still eligible for porting, and the option is still available for players to voice their opinion and cast a vote on which games should be made backwards compatible on the Xbox One. We have taken the liberty of assembling the full list of those games, and you can check it out and cast your votes by click here.

Source: Eurogamer