Shoryuken interview: PR Balrog on Street Fighter V, TAP, Tekken, and his rivalry with Infiltration

PR Balrog catches us up on his outlook on Street Fighter V — and other titles!

Now with his classic Street Fighter main at the ready and sponsored by Cygames Beast, Eduardo “PR Balrog” Perez took on the competition at Evo 2017 this year, making it to 49th overall. He’s presently #38 on the Capcom Pro Tour global leaderboard, in between fellow Cygames Beast competitors Hx.CYG BST|Daigo Umehara (#45) and RB.CYG BST|Snake Eyez (#7).

I was fortunate enough to get some time to chat with PR Balrog at Mandalay Bay, right before Evo 2017’s Street Fighter V finals kicked off. Replies have been edited for clarity.


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Zavian “mushin_Z” Sildra: So, you joined Cygames Beast this year!

Eduardo “PR Balrog” Perez: [nodding] Yes.

mushin_Z: How has that benefited you in terms of training and overall opportunities?

PR Balrog: Well, in terms of training, it’s not really that different. I still train with the same people. It’s straightforward. When it comes to opportunities of course, after I left EG [Evil Geniuses]… I was literally tied to their sponsors, their organization, I couldn’t get anything around that. So Cygames is a whole different story! They’re sponsoring me as myself, not as a “team,” so I’m able to get other sponsors, all that stuff. So I think it’s super beneficial for me. I never look for short-term, I always look for long-term.

mushin_Z: Excellent. You competed in four different titles this year; what motivated you to take on these multiple challenges?

PR Balrog: Well… Street Fighter V needs less training time, in my opinion — usually, before, you needed a lot of execution, you needed to study situations, and this game is more… when something hits, you just go in, go in, go in, go in. But that’s what tells me, “OK, I don’t have to practice this game that much, I’ll just go play other games!” Injustice — even though people hate zoning — I think it’s a really fun game, I actually enjoy it.

mushin_Z: [laughs] I love zoning! I even like watching zoning.

PR Balrog: It’s kinda like a breather. Street Fighter V does not have zoning at all, it’s really rare… and the fact that I have to work in Injustice — I have a low tier character [Black Canary] — I have to work to get my wins, it’s actually very refreshing. [smiling] It’s one of those things: I play a top tier character [in Street Fighter V], and I play a low tier character.

mushin_Z: It evens out, right?

t7fr-steve-2PR Balrog: Exactly, yeah! And in Tekken, there comes the execution. You have to be moving all the time, which is very fun to me. And there’s a boxer in there.

mushin_Z: Ah, Steve’s your guy there?

PR Balrog: Yeah, I used to be a Tekken player before I was a Street Fighter player; I’m kind of knowledgeable about the game, and I almost beat a really good top player in that, so I was really excited.

mushin_Z: Which game do you like playing the most?

PR Balrog: I really love Tekken. [nodding]

mushin_Z: This is Street Fighter V‘s second year at Evo; how would you say the competition has changed this year, compared to last year?

PR Balrog: It’s really hard to say, to be honest. The game literally took a whole shift…

mushin_Z: Season 2?

PR Balrog: Exactly. I don’t think the competition has changed much. But I’m really happy for the people that made the top eight, congratulations to them.

mushin_Z: So you went to SFV losers bracket by way of Dogura. What are your thoughts/observations on that particular match?

PR Balrog: Hmm — I actually think he was my hardest match-up. I’ve always known that he’s known to be a “crazy” player, and he likes to do things that are not safe, but the problem is not that — the problem was to be at Evo, and not have sound.

mushin_Z: That has been a complaint from multiple players. [It was reported by participants that many of the stations in pools had an issue where sound was not split properly between the two headsets, making many in-game sound effects inaudible.]

PR Balrog: That basically turns off one of my tools, because I have the turn punch [TAP]. And when I turn punch, he doesn’t know [what charge level is coming out], but I don’t know either! So a lot of times I don’t know if I’m plus or minus. So it’s very bad. I can’t do anything about it, but it was a tough loss for me.

Balrog TAP

mushin_Z: Would you say it was the same thing for the fight with Infiltration, that ultimately took you out?

PR Balrog: Yeah, it was the same thing. But! Me and Infiltration have had a long history, and I took that loss not very hard. We were both having fun — which is what we’re supposed to be doing, right?

mushin_Z: Do you feel you’d do better against him under better technical circumstances?

PR Balrog: [nods] I believe so.

sfv_balrog_boxer_grin_cropmushin_Z: Straight up — is TAP too strong?

PR Balrog: [laughs] Yes and no. Because: I feel he needs it.

mushin_Z: Ah!

PR Balrog: But, sometimes I feel he doesn’t.

mushin_Z: [laughs]

PR Balrog: It’s kinda like a fifty-fifty. Because I think it does way too much damage; they could change the damage, or change how long it takes to charge. You start seeing level sevens and up now, which was really rare, back in the day. Is it too strong? Maybe. We don’t know yet. [smiles]

mushin_Z: Well, we might not ever know if they change it for Season 3!

PR Balrog: [nods] Exactly — and, Balrog did not even make top 32…

mushin_Z: Even with all the “top tier” talk!

PR Balrog: [laughs]

mushin_Z: MOV is the only player from last year that is in top eight again this year. What does that say to you about how the competition has changed between years?

PR Balrog: MOV has always been a very strong player, no question about that. He’s a very, very “safe” player, so I expected him to reach really high in the competition. But I actually did not expect him to make it again, into top eight. That’s actually amazing. I think he’s an amazing player — the only player to make two [Evo] top eights in Street Fighter V, that tells you something! He’s a very, very strong player.

mushin_Z: Do you have a favorite to win out of the top eight? If you want to make a prediction…

PR Balrog: I would have to pick my brother, F Champ, to win. But it’s very tough for him!

mushin_Z: Would be cool for a Dhalsim player to take it.

PR Balrog: Exactly… but if I’m gonna make a decision as to what I can see… I would say Punk or NuckleDu.

mushin_Z: Seems the safer bet…

sfv Zangief holidayPR Balrog: But! If Itazan beats Punk, I think he wins!

mushin_Z: Hmm, yeah, we’ve got Itazan. [Turned out, Itabashi Zangief would not beat Punk; Punk was undefeated until grand finals against Tokido.]

Now, if you had one “wish list” pick, one thing to change about Street Fighter V, what would it be?

PR Balrog: Add a defensive option!

mushin_Z: Any defensive option, or something specifically?

PR Balrog: I don’t know — be creative with it! It feels just way too offensive-oriented, even to me. I’m an aggressive player, and I still don’t like that. So I feel a defensive option, any type of defensive option, would be good.

mushin_Z: Are there any particular players in the scene right now that you see as a rival? That you’re thinking, “I wanna take them on, I wanna beat them.”

PR Balrog: In Street Fighter V? [chuckles]

mushin_Z: In any game, actually.

PR Balrog: … Infiltration.

mushin_Z: Infiltration’s your target?

PR Balrog: He’ll always be. If you go back a couple of Evos… I’m still salty about the Hakan!

ssfiv-hakan-622

mushin_Z: Oh, yes, Hakan… [At Evo 2013, Infiltration unexpectedly switched to Hakan against PR Balrog in Super Street Fighter IV Arcade Edition top eight, and won; his Hakan win also cemented Infiltration’s ongoing reputation as being skilled with multiple characters at any given time in Street Fighter.]

PR Balrog: That settled it, with me… he’s my rival. And also — in America we call them “demons,” Bonchan is my demon. I want to beat him. So, those two!

mushin_Z: There were a lot of new titles on display here this year, that was a big feature of this Evo; did you get out there to try some? Were there any you had some hands-on time with?

PR Balrog: I don’t like playing demos! So I did not try anything…

mushin_Z: You want to wait for the finished product.

PR Balrog: Yes — because every single time that I say something about a demo, it either blows up in the wrong way, or I’m a “shill.” So I’m just gonna stay out of that conversation, and just wait until the game comes out!

mushin_Z: Any of those titles out there something you’re looking forward to in their completed form?

PR Balrog: Of course, Dragon Ball Z [Dragon Ball FighterZ] and Marvel vs. Capcom [Marvel vs. Capcom: Infinite]. Also — I saw that BlazBlue has a tag-team… something!

mushin_Z: Yeah! That came of the blue today — er, literally. That was a surprise, I think, for everyone.

PR Balrog: I’m actually excited for that.

mushin_Z: Yeah, Arc System Works and Bandai Namco are doing a good job keeping their secrets! Very awesome. [The trailers for BlazBlue Cross Tag Battle and Geese Howard joining Tekken 7 had been just shown earlier at the arena finals.]

In your own words, what does competing here at Evo mean to you?

PR BALROGPR Balrog: My life. Basically. When I was little, we played a lot… in ’09 I came here, I basically made a name for myself, no sponsor, no nothing… and now I’m here! It’s basically my life, just for the fact that it made me a great person, it made me become a pro player. When you’re a pro player you have so much stress and everything; but as long as you can take that stress out, and just play your heart out… It has made me who I am today.

mushin_Z: Anything you’d like to add in closing for the SRK readers?

PR Balrog: I love you guys, that’s it!


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Additional sources: Capcom Pro Tour; smash.gg

Top Japanese Street Fighter V players start a special mentoring program for aspiring pros

Hoping to raise the next generation of Street Fighters, a collection of Japanese esports team have come together for a special mentoring scheme. This will see various pro Street Fighter V players coaching a player in order to compete in a grand showdown later this year. The plan is to then have the winners from this rising star program fight against other talented players from other countries.

As you can see from the above Tweets, many of the selected students are already great players, with Moke making to all the way to top 8 at this year’s Evo. Here is a rundown of each mentor and their coach:

  • Cyclops Osaka – Dogura and GO1 mentoring Moke (one of Japan’s best Rashids and top 8 Evo 2017 finisher)
  • DAIGO THE BEASTV – Fuudo mentoring Hatsume (top Cammy player)
  • DetonatioN Gaming – Itazan mentoring fellow teammate Tachikawa (one of Japan’s best Ibukis and rank 68 on the Global CPT leaderboard)
  • GODSGARDEN – Kazunoko mentoring Mizuha (the first Chun-Li to hit Master Rank in Season 2)
  • GameWith – Eita mentoring Nauman (up and coming Japanese Ken, almost beat Tokido at Taiwan Cup 2016)
  • YOUDEAL – Haitani is mentoring Osayu (Master Ranked Cammy player and nicknamed ‘the Destroyer’) while Yukadon is mentoring John Takeuchi (another top Japanese Rashid and winner of First Attack 2016)

There is an odd exclusion from this mentoring scheme, as Momochi’s Shinobism program is nowhere to be seen on the roster. Who knows, we may see a potential protege from that school coming to interrupt the eventual mentor tournament later this year.

Source: jiyunaJP

SaveAsUntitled breaks down how far Plup is from becoming one of the Gods of Super Smash Bros. Melee

If you’ve ever brushed up against competitive Super Smash Bros. Melee, you will have heard about the Gods — five players who had periods as the lord of the Melee mountain. More recently, pundits and players have started using the term ‘demi-god’ to denote the class of players who are just underneath the Gods in skill. You also have Leffen as the ‘Godslayer’, who was the first player to take a set off all of the Gods and the current 5th best player in the world, since EG|PPMD is still on his competitive hiatus.

Well, there is the potential for a sixth God of Melee, with Panda Global’s Plup. Not only has he taken sets of every God besides Armada, his recent victory at DreamHack Atlanta saw him with a tournament where two of the Gods were in attendance. With this landmark win in mind, SaveAsUntitled has created a statistical analysis of Plup’s recent performance, to determine how far he is from becoming one of the Melee Gods.

Source: SaveAsUntitled

Shoryuken interview: JDCR talks about Evo 2017, Echo Fox, and Tekken style differences

If you were to have a favorite in any event at Evo, Tekken 7 was likely the one. And without fail, the clear favorite over the field — Echo Fox’s Hyun-jin “JDCR” Kim — proved to be dominant with his Heihachi and Dragunov play, besting the likes of former Evo champions Saint and Nobi on his way to his Evo 2017 championship.

After the tournament, I sat down with JDCR to talk about his road to the championship.


Corey “Missing Person” Lanier: Congratulations, JDCR, on your win at Evolution 2017. How does it feel to win on that big stage at Mandalay Bay?

Hyun-jin “JDCR” Kim: I still can’t believe that I won. I made the top 8 on day 1, and I was really happy. Today, I honestly have no idea what to say. I think that I could die.

Missing Person: Did you feel any nerves on stage?

JDCR: I think I was a bit nervous. As you know, Evo is the biggest tournament on the circuit. Plus, you could probably tell that during my first match in top 8 against Jeondding, we were both nervous. We both made a few mistakes.

Missing Person: So do you have a lot of experience against Jeondding?

JDCR: Yes, we practice together quite a bit.

Missing Person: So were you thrown off at all when he used Eddy instead of Lucky Chloe?

JDCR: Eddy definitely has an advantage on Heihachi, so that’s why I struggled at first.

Missing Person: Does it throw you off any when having to play console-only characters, when you have so much experience against the arcade characters?

JDCR: Not really, but out of the console-only characters, I feel like Eddy is the best.

Missing Person: Do you still mostly play in the arcades?

JDCR: Not anymore. I mostly play on console.

Missing Person: So, do you have a lot of experience against the console characters now?

JDCR: Not too much, but I’ve particularly had very little experience against Eliza. She was a pre-order only character, and no one uses her in Korea.

Missing Person: So outside of Saint, who you always tend to go back and forth with, who would you view as the biggest threat to winning this tournament?

JDCR: Today it was Jeondding. Neither one of us warmed up before we played. We actually both played very uncharacteristic for us against each other today.

Missing Person: There were some technical issues reported in other games on PS4 at Evo this year. Did you experience any of this in Tekken?

JDCR: Not really, the only thing that threw me off was the lag that was in the current build of Tekken for consoles. Those frames of lag really matter a lot competitively. I have to say that this is something I don’t like about Tekken on consoles.

Missing Person: Thankfully that will get fixed soon. But also, they will be releasing the console characters in the arcades. Does this mean you’ll be travelling back to Green Arcade for practice any time soon?

JDCR: I don’t think so. People always play at home. Nobody wants to pay each time they lose at an arcade. People just wake up, turn on the PS4, and poof, they’re playing.

Missing Person: So you do you think the arcade culture in Korea is dying out?

JDCR: I’m sure it is.

Missing Person: Even in the world-famous Green Arcade?

JDCR: Yeah.

JDCR taking a breather in Grand Finals against teammate Saint at Evolution 2017. (Photo courtesy Shane Shrestha)
JDCR taking a breather in grand finals against teammate Saint at Evolution 2017. (Photo courtesy Shane Shrestha)

Missing Person: So in Echo Fox, you have one of the best owners imaginable in Rick Fox. Is he very hands-on as a team owner, giving you guys pointers from an athlete’s perspective?

JDCR: To tell the truth, I’ve only met Rick Fox once. Actually, while everyone else was at Foxcon, Saint and I were in the Philippines for a tournament. It was part of the Tekken Pro Tour, so we had to miss Foxcon. But I always talk with the players, and the team staff is very supportive of us and help us out a lot. I want to say how much I love them and how proud I am of being on this team.

Missing Person: So do you feel like Echo Fox is becoming a family now?

JDCR: Yes, of course.

Missing Person: So I guess it goes without saying when Street Fighter V finals happen, we know who you’re cheering for.

JDCR: Definitely Tokido. I’ll be back in the floor seating because I have to watch him.

Missing Person: Speaking about the Philippines, you had to play Knee for the title. How do you feel about his play in Tekken 7?

JDCR: His play is really solid.

Missing Person: So on day 1, who was your biggest challenge?

JDCR: I believe it was Nobi. I knew that I would have to play him on Friday, so I was thinking about him all day. But the thing is, I know the match-up well, so I wasn’t too worried.

Missing Person: One thing that was apparent during top 8 for me was that there are major differences between Korean and Japanese styles of play in Tekken. What would you view as the key differences between the two styles?

JDCR: Koreans are more apt to use more movement and use the entire screen and space. Japanese tend to like to be closer to neutral space all the time and just push buttons. So let’s say there’s a mix-up. In that situation, Koreans are more apt to use movement to get out of it. Japanese will try to push buttons to counter it.

Missing Person: And how do you view the American style of play?

JDCR: Americans play very similar to the Japanese.

Missing Person: I know at Evo that to get out of pools, you have to play a lot of unknown players. Some of these guys are really new to the game. Recently, you had an interview with Gerald Lee from Core-A Gaming where you discussed what new players should learn about the game. But seeing some of the newer players here, what do you think are some of the biggest mistakes they are making?

JDCR: I feel like most of them are coming from 2D fighters. They forget that Tekken is a 3D fighter. This makes a huge difference. In 2D fighters, you only have to worry about your movement being forwards, backwards, and jumping. Plus your attacks only range from high, mid, and low. In Tekken there’s far more dynamics. So now you have to worry about sidestepping in your movement, and also using sweeping and tracking moves to counter sidestepping.

Missing Person: Another I personally noticed was new players tend to not understand how to wake up from being knocked down. Is there any advice you can give them on reading how to wake up?

JDCR: For new players, I think you should start by just simply back rolling on wake up. It’s the safest option, and gets you out of most pressure that will happen if you just quick rise or even side roll. Until you fully understand the system, you should choose the safest option.

Missing Person: Do you feel like new players have difficulty playing the wall in Tekken?

JDCR: That may be the most similar thing to Street Fighter though. But the thing is with Tekken, you have to be able to see which axis the wall is on, and when you are going to hit it to optimize your combos for it. Even for me, this is very difficult, so for new players, I wouldn’t worry too much about the wall.

Missing Person: So having played Tekken for over a decade, which Tekken would you call your favorite?

JDCR: My favorite game was Tekken 6: Bloodline Rebellion. However now, I feel like Tekken 7: Fated Retribution is the best Tekken. This game is so balanced. There are far more situations to experience than in other versions of Tekken. The characters have more moves, and I feel like every time I play I find something new. In Tekken 6 and Tekken Tag Tournament 2, I felt like movement was most important. In this game, you have to have a comprehensive understanding of the entire engine to be good at it.

Missing Person: So movement takes less emphasis in this game as opposed to 6?

JDCR: I mean, movement is still important. In Tekken 6, we could just mindlessly move, and that allowed us to play it safe. But in Tekken 7, you have to know the situations where you should move. That’s actually why I like Tekken 7.

Missing Person: So with Tekken 7, do you feel like Rage Drives and Rage Arts were a good inclusion to the mechanics?

JDCR: Very good.

Missing Person: I don’t know about in Asia, but when they were first announced in the west, there were a lot of fear that this would be a bad comeback mechanic, where people were already complaining about it in Street Fighter IV with Ultra Combos.

JDCR: To tell the truth, I don’t like seeing new systems in any game. I was worried that maybe they would be overpowered at first. But regardless, winners still win. Losers still lose. Also, they look so cool!

Missing Person: So where can we see you next?

JDCR: I’m hoping to attend all the Pro Tour events for Tekken, so if there’s one that you’re attending, look for me there.

Missing Person: Definitely looking to build up those points, right?

JDCR: Actually I’m already qualified due to this win. But of course, I always want to play more and learn more.

Missing Person: So basically it’s part experience, and part making people prove they’re ready to face you in Japan?

JDCR: [laughs] Yeah, kind of.


Special thanks to Kevin “BurnoutFighter” Kim for being on standby for translation, despite JDCR’s strong English skills.

[Featured image courtesy of Shane Shrestha.]