TERA – Play the Kritika Open Beta, Earn a Mount in TERA

Sounds like a win-win proposition, doesn’t it? TERA players who start a character and reach level 20 during the Kritika Online open beta will earn “Lady”, a pink spirit ground mount. She zips along at 280. If you manage to get to Level 60, you get “Ladylove” that zooms at 280 as well as heals 1% of missing HP and MP per second. The event kicks off on Thursday, August 17th and ends on Thursday, August 31st.

Maximilian breaks down the insane gameplay moments that Marvel vs. Capcom: Infinite’s new mechanics bring

When we first got word of Marvel vs. Capcom: Infinite‘s gameplay systems, many were concerned that the game would be a “watered down” installment of the series. The news that Capcom was adding in mechanics for casuals, while trimming the game down to 2-on-2 and removing assists, had many worried. Happily, the subsequent gameplay demos at events have proven these fears unfounded.

In this new video, Maximilian goes over the mechanics that allow Marvel vs. Capcom: Infinite to retain the crazy fast and creative gameplay that the series is known for — mechanics such as the new “active switch” tag system, and the “counter switch” system that allows players to try to save a character being comboed by bringing their second character in. Along the way, he also points out how these mechanics actually make the game not as casual-friendly as Capcom seems to imply that it is.

The meat of the video though is dedicated to a slow-motion breakdown of a moment from one of his streams. The moment in particular revolves around Max’s opponent counter-switching during an air combo, and Max subsequently tagging in his second character, creating a brief moment when all four characters are on screen. Max goes over the implications of counter-switch and, when combined with the game’s heavy damage scaling, how it makes the game revolve more around going for resets (similar to MvC2) or baiting out counter switch attempts, instead of simply burning meter for more damage, as was the case with the previous game.

Source: Maximilian Dood

sigmaG19 remakes some of Street Fighter’s classic character-specific intros

Appearing in the Alpha series along with Street Fighter III, certain characters would have special introductions when they met in battle. Ryu and Ken would fist bump, Hugo and Alex would re-enact the famous Andre the Giant/Hulk Hogan standoff, and so on. While only being small animations, they added some character to certain match-ups and reminded players of the lore surrounding the Street Fighter series.

While special intros still appear in games like Injustice 2, they have all but disappeared from modern Street Fighter games. Hoping to inject some of that lost character back into the series, sigmaG19 has remade some of his favorite special intros, using models from Street Fighter IV and V. Fingers crossed that Capcom takes notice and brings these beloved animations back for the rumored Super Street Fighter V expansion.

Source: sigmaG19