Pile drive the world with EX Workout’s Zangief punishment guide for Street Fighter V

In order to grow, a baby Zangief needs to learn the ways of the Spinning Pile Driver. It is the signature move the character is based around, after all! But for new players, an overlooked fact about this move is that it’s not just a mixup tool — it’s a punishment tool.

That’s where EX Workout‘s latest SPD guide comes in. In this guide, he’s painstakingly detailed what can be SPD’d, the corresponding frame data behind each move, and even details some edge cases where you may have to use a different move based off of the range.

Source: EX Workout

NCEA discovers crouch block priority on backwards wake-up in Tekken 7

If you get knocked down, the Tekken series is known for giving you a dizzying amount of options to get back up. To compensate for your large wake-up arsenal (such as side rolling, attacking off the ground, etc.), each option has a considerable amount of risk if your opponent guesses what you’ll do.

The “Wake-Up Backwards” method of getting off the ground is new to Tekken 7, and was designed as a safer replacement of the old “Back Roll” mechanic. While it is true that you recover much more quickly with the backwards wake-up option, ncea discovered that some blocks recover more quickly then others.

Basically, the backwards wake-up option allows you to crouch block before you can stand block. That means that if you know your opponent will backwards wake-up, there is no actual mixup for you to preform — you either hit your guaranteed mid (if you have one), or you don’t. This is important information for those that like to create tech traps (and those that like to defend against them!), so take heed when you head into practice mode to work on “Wake-Up Backward” tech.

Source: ncea

For Honor player wins a $10,000 tournament using an infamous in-game exploit

A recent For Honor tournament acted as a cautionary tale for fighting game developers everywhere. Held at the Intel Esports Arena in Burbank, one For Honor player managed to win an official tournament (meant to celebrate the launch of For Honor Season 3) by continuously abusing a pretty huge in-game exploit. Known as the “unlock tech,” this trick allows Nobushi players to make her attacks unparryable. While you can still block Nobushi’s attacks, the lack of a parry makes it so you’re pretty much stuck on the defensive for the entire game. When you combine this with Nobushi’s massive range and power, you’ve got the makings of a disaster.

The exploit has been common knowledge for months, with the victorious player Jakub “Alernakin” Palen even writing a lengthy Reddit post which implored Ubisoft to patch out the unlock tech. In tournament, Alernakin made it very obviously that he was exploiting the unlock tech for free wins, stating that he “hadn’t played the game for two weeks” during his victory speech.

For Honor‘s creative director was clearly displeased by Palen’s antics, saying that he would “have to change [his] playstyle” for upcoming events. Ubisoft did release patch notes ahead of the tournament, which stated that not only was unlock teching “unintended behavior,” but that the balance team were in the progress of nixing this rather troublesome exploit. Unfortunately, the well-needed balance change was not rolled out in time for this tournament, giving Palen an easy ride to $10,000.

So take note fighting game developers and tournament organizers everywhere: if there is a potentially game-breaking exploit in your game, either patch it ASAP or ban players from using it on pain of disqualification. If you want to see Palen’s tournament run, you can watch the tournament VOD below:

Sources: Ubisoft US; r/competitiveforhonor; Motherboard