Marvel vs. Capcom Infinite roundup: Jedah gets tricky, Arthur & Haggar get ambiguous, and Morrigan climbs staircases

We’re back with another tech roundup of Marvel vs. Capcom Infinite. While this one focuses on a few characters specifically, there is plenty of tech for everyone to devour. Perhaps you’ll have to face some of this in a tournament, and have to know exactly what your options are against it. Let’s begin.

First, we start with this amazing primer on Jedah, starting with bread and butter combos, including some that combine his synergy with Haggar and Nemesis:

With these combos, you’ll find that his Scythe Ball is his best combo ender. The reason why: it opens up mix-up potential. While this video primarily shows what he can do with Nemesis, Ultron, and Thanos, there’s sure to be more nasty setups with various members of the cast.

We also see some of what he can do with his various movement options, including his fly, as well as his specials and supers. Do note that his backdash is not an 8-way dash, so this does limit his movement options as opposed to some of the other cast.

Next, we see an odd couple in Arthur and Haggar. These two have some nasty mix-ups, as the next two videos show. Arthur allows Haggar to set up some very ambiguous mix-ups, including one where the same move will either catch someone in an air grab, cross up, fake cross-up, or stay in front.

He also has some mixups with his fire bottle, which causes a force block or a hit depending on what the opponent does, leading to some nasty setups with Haggar and various other cast members:

Here’s a nifty 6.1K solo combo from Haggar, which only expends one bar of meter.

While we’re on the subject of Haggar, he has a nasty light SPD. His range looks dangerously similar to Zangief’s post-Super Street Fighter IV Arcade Edition. What’s worse is that he can kara cancel into it, further extending its potential range.

Next up is Morrigan, who has some solid solo-combos, including this one with 6.6K damage off of one bar of meter.

The next one deals similar damage, and guarantees a corner carry. Throw in an active switch, and you have instant pressure on your opponent.

The above combos with Morrigan require you to staircase your combos. This tech may be daunting to newcomers, but this tutorial video from rooflemonger certainly helps break down the simplicity of staircasing for everyone. Do note that characters have to have both flight and an 8-way dash — or in Morrigan’s case, an air dash that moves her upward. Thor, however, cannot take advantage of this due to his slow dash and normals.

That’s it for today! Go practice!

Sources: rooflemongerFlying HighScarlet Erorr

Capcom’s new Puzzle Fighter mobile game soft-launches in six countries

Six regions can now play the new version of Puzzle Fighter on their mobile devices.

The follow-up to Super Puzzle Fighter II Turbo is making its official debut on mobile devices — depending where you are. Puzzle Fighter has “soft-launched” into six test areas, meaning you can now download the free-to-play game if you are located in one of the following regions:

  • Canada
  • Mexico
  • Australia
  • Hong Kong
  • Malaysia
  • Singapore

This leaves some major markets — like the USA and Japan! — still waiting while Capcom Vancouver works on a wider rollout. If you want to be notified when it becomes available in your area, you can sign up on the official website.

For player in the soft-launch areas, the game can be downloaded for both iOS and Android devices. Everyone else will need to remain satisfied with the latest promo trailer:

puzzle fighter mobile promo logo

Source: Capcom-Unity

New character for the Dissidia Final Fantasy arcade game to be revealed next week

Even as they work on the game’s home version, Square Enix is still continually adding new characters to Dissidia Final Fantasy‘s arcade version. Recently, we saw the reveal of Final Fantasy XV’s Noctis, and now it seems that we’re getting yet another character announcement.

Next week, as part of the 12th official Dissidia Final Fantasy broadcast, a new character for the game will be revealed. In addition to the announcement, producer Ichiro Hazama and director Takeo Kujiraoka will also be talking more about the game’s next update, as well as its upcoming 2nd anniversary in arcades.

For those interested, the broadcast will be viewable on both YouTube and niconico, on October 3 at 8:00 PM JST (4:00 AM PT, October 3). In addition to talking about Dissidia, composer Nobuo Uematsu and director Masanobu Suzui will also be on the show about their arcade rhythm game, Theatrhythm Final Fantasy: All-Star Carnival, which is nearing its one-year anniversary.

Source: Gematsu

Bow before your god! PC modders make Ultron Sigma and Ultron Omega playable in Marvel vs. Capcom: Infinite

With Marvel vs. Capcom: Infinite being released on PC via Steam from day one, we’ve already seen hackers getting to work in terms of modifying the game. Maximilian recently ran into a player using a team of two Dantes (who possessed tag audio for calling in himself), and now it appears that the fused mechanical warrior Ultron Sigma has been made playable.

Though Ultron is a member of the game’s base roster and Sigma will be joining the cast as part of the 2017 Character Pass, their combined form Ultron Sigma serves as the game’s sub-boss in both the Arcade and Story modes, while their grotesque final form Ultron Omega serves as the final battle for our heroes and villains.

Ultron Sigma resembles any of the other playable cast members, combining elements of base Ultron’s movest, such as his Death Ray, Melt Blast, Protonium Emitter, flight capabilities, as well as his Destruction Wave and Sentry Legion Hyper combos. They’re also equipped with a teleport and lightsaber attacks that will no doubt belong to Sigma upon his arrival, as well as what appears to be an exclusive Level 3 Hyper.

Ultron Omega, on the other hand, serves as an homage to both the Sigma Boss Battle of Mega Man X 5, but also to the over-the-top, screen-filling boss battles the Vs. Series has become infamously known for over the years. They possesses massive fist attacks, similar to Sentinel’s Rocket Punches or Galactus’s Finger Flick from previous games, a full-screen beam Hyper combo from Sigma’s mouth, claw swipes from his Ultron upper-half, as well as the ability to guard themselves by holding up their hands, though the CPU can guard break them. Though he generally fights alone, Ultron Omega can also use the Soul Stone’s Infinity Storm to summon another character to the field for the standard handicap advantage afforded to normal characters. The two lack the usual Vs. Screen artwork and renders for the victory screen, and Ultron Sigma lacks his character portrait on the HUD that can be seen in Arcade and Story Mode — though this could be due to the current version of the mod working by replacing character files of existing fighters.

There has also been a mod to make Story NPC and Strider villain Grandmaster Meio playable as well. Meio will attack from the background of any stage and seemingly can’t even be touched by normal cast members, as he was clearly meant to remain a background hazard for Story Mode, similarly to Ultimate Marvel vs. Capcom 3 veteran M.O.D.O.K. You can see footage of all of them for yourself below!

Would you like to see Ultron Sigma released as a balanced and fully-playable character? What about a bonus mode where you could play as Ultron Omega, similarly to the Galactus Mode in UMvC3? Give us your thoughts in the comments section below.

Marvel vs. Capcom: Infinite is currently available on PlayStation 4, Xbox One, and Steam PC.

Source: DaTaHaCKs