After more than a year away, Luke Rockhold returned to the Octagon in emphatic fashion this past Saturday, scoring a technical knockout of David Branch in the second round at UFC Fight Night 116.
“A forbidden story is revealed”: Bandai Namco releases new story teaser trailer for Dragon Ball FighterZ
A brief glimpse into the machinations of Android 21…
Truly a teaser, we are given here only a tantalizing taste of what may be to come in the story mode of Bandai Namco’s & Arc System Works’ hotly-anticipated Dragon Ball FighterZ. Akira Toriyama’s new game-exclusive character, Android 21, obviously figures heavily into the plot of this new story — what dark design is at work? Witness the dread and determination in your favorite fighters’ eyes for yourself in the trailer below!
Dragon Ball FighterZ is in development, expected to release sometime early in 2018.
Source: Bandai Namco Entertainment
Top Media Outlet Working On Story On Racist WWE Promos?, More On Poor WWE Attendance, Tian Bing
Top Media Outlet Working On Story On WWE Racist Promos?, More On Poor WWE Attendance, Tian Bing
New Gorilla Grodd cancel removes all landing recovery from Primal Leap Lunge in Injustice 2
Gorilla Grodd’s special Primal Leap was originally meant to be a get-in toll for the intelligent ape versus zoning characters in Injustice 2. However, its landing recovery and vulnerability to easy anti-airs limited its usefulness. A new discovery for this move, however, may change that altogether:
Originally discovered by DoctorStabs and demonstrated by MK_REO, a properly-timed leap cancel allows Gorilla Grodd to instantly act upon touching the ground. Throws, lows, and frightening resets are now open immediately from the Primal Leap.
Source: MK_REO
WWE Asks Fans About Adding GFW And ROH Programming To The Network In New Survey
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Learn the basics of frame data with volume 11 of the Git Gud Series
For newcomers to the fighting game genre, one of the most daunting things to learn is frame data. This importance of frame data to success is almost entirely exclusive to fighters, and involves a lot of numbers to delve into that can leave players baffled.
If you are trying to become better at fighting games, however, frame data is still one of the most important things to learn. It not only is one of the key things that dictates what moves can combo, but also shows you where you can punish your opponents — and how to keep yourself from being punished. This tutorial in the Git Gud Series shows the basics, using Street Fighter V as an example. It shows the clear-cut examples of what will usually be safe or unsafe, but also asks you to study specifics on your own.
Source: World Warrior
