Katsuhiro Harada talks Tekken, changing frame data to suit online, esports, guest characters, and much more

One of, if not the most outspoken people in fighting game development today is none other than Bandai Namco’s Katsuhiro Harada. The Tekken producer is no stranger to giving out his opinion on social media, especially when it comes to his own game.

Gaming industry site Gamasutra has gotten a chance to sit down and conduct a massive interview with Harada. The interview covers a large number of topics — almost too many to list, really. However, some of Harada’s answers do stand out. The one that may interest competitive players the most is what he says about how they changed frame data for online play. According to Harada, around a decade or so ago, not just the addition of online play — but the change to LCD based hardware itself — meant that it became harder to react to fast pokes due to the additional delay. With this in mind, they made a conscious effort to change the frame data and slow down the pokes, increasing their frames from around 8 for the fastest attack, to 10 or more in their later games.

Of course, he acknowledges that this doesn’t fix everything, and that online play is affected by the network infrastructure of a region. That said, he does state that he would like to continue to tailor the game to “absorb lag.” Though he does admit that there is a limit to how much he can do so, as it also affects the game’s tempo.

Another interesting topic he comments on is the growth of fighting games in esports. Harada states that “esports” for him is simply another term that the fighting game community is using to help communicate what they’re doing to other people. The community itself has been doing competitions and tournaments for fighting games for a long time now, long before “esports” entered into the scene.

Harada also talks about crossovers, including adding guest characters into Tekken 7. Surprisingly enough, he doesn’t really expect a large amount of players from the characters home franchises to cross over to Tekken (though admits that that does happen). It’s more about promotion and granting awareness of Tekken itself. These crossovers, he states, can create a lot of buzz around the game online. He also talks about the process of actually adding these characters into Tekken, stating that the goal is to make said characters play like they did in their home series, while still fitting into a 3D system.

Of course, this is just a small taste of what Harada talks about in the interview. Head on over to Gamasutra to read the rest of what Harada has to say.

Source: Gamasutra

– Portal, Half-Life 2 Writer Chet Faliszek Heads to Bossa

Chet Faliszek is one of the most well-known of all Valve employees, if not by name, then by product. He is the author of the stories behind both Portal games, both Half-Life 2 expansions and the Left-4-Dead games. After leaving Valve earlier this year, he has now announced that he’s headed to Bossa Studios to work on an “unannounced PC action co-op game trying to do something new in the narrative space using AI”.

Heroes of the Storm – Ana Bursts into the Nexus on PTR

Overwatch’s Ana is coming to the Nexus along with the Volskaya map and Junkrat coming along at a later time to Heroes of the Storm. She’s the first one out the gate and is headed to the PTR starting today. In this latest preview video, you get a good look at Ana’s long-range capabilities, healing abilities and more.

Tokyo Games Show will feature a special Dragon Ball FighterZ presentation

While many of us are recovering from its closed beta, the Dragon Ball FighterZ hype train rolls on with Tokyo Games Show later this week. Along with it being playable at the show, producer Tomoko Hiroki and the team from Arc System Works will be hosting a panel on the Saturday — complete with special guest Hikaru Midorikawa, the Japanese voice actor for Android 16.

You’ll be able to watch the panel live via Bandai Namco’s 876TV channel, with it being streamed at 4:00 PM JST/12:00 AM PT. With the recent announcement of Yamcha and Tien as playable characters, it’s fair to expect a trailer showing these two fighters in action. With Android 16’s voice actor also present, we may learn more about Dragon Ball FighterZ‘s story mode, seeing as A16 and new character Android 21 feature prominently within this “what-if” scenario.

Source: Bandai Namco Japan

Unleash your inner rage with Maximilian’s Teen Gohan character breakdown for Dragon Ball FighterZ

Though the closed beta may be wrapping up, Maximilian continued his character breakdowns of the original 6 Z Warriors revealed for Dragon Ball FighterZ by taking a look at the final Saiyan amongst the current playable cast, Teen Gohan.

Given that this is the teenage version of Gohan — in his Super Saiyan 2 form from when he battled Perfect Cell at the conclusion of the Cell Games — he is understandably a short character with stubby limbs, similar to Krillin and Android 18. However, he makes up for this with his massive damage output, in addition to have some unique utility that sets him apart from other cast members.

His standing medium attack lunges him forward a bit, providing him with some help in the neutral, while his ki blasts function similarly to Vegeta’s in terms of being fast, multi-hitting fireballs that come out fairly quickly.

Moving on to his specials, his Five Strike Combo is normally a lunging kick, but can be enhanced with multiple button presses to continue the side-switching assault. Though it does good damage and is a solid combo ender, it does leave Teen Gohan in an airborne state, preventing him from using any supers until he lands back on the ground. Also similarly to Vegeta, Teen Gohan possesses a Shoryuken in the form of his Dragon Flight, which will make him rise up at different angles depending on strength. However, the EX version cannot be combed off of without spending a second bar on a Vanish.

Teen Gohan’s air-only special, the Aerial Kick, resembles Chun-Li’s Lighting Legs, which provides him with a solid gap-closing tool, but he doesn’t get near the pressure of the Strongest Woman in the World due to the inability to use a super afterwards.

In terms of his super special attacks, the No Motion Kamehameha sees Gohan look to the heavens, before blasting a Kamehameha Wave upwards, in an angle similar to Iron Man’s angled Proton Cannon, which limits its usage to after wall bounces or for DHCing into another partner. However the super that should see the most use is his Level 3, the legendary Father-Son Kamehameha (that was used to completely obliterate Perfect Cell). This attack does huge damage, but if you feel the need to unleash Gohan’s full power and you have 2 meters to spare, you can hold down any button to unleash the ultimate Father-Son Kamehameha Full Power, for the hefty price of 5 meters, for one of the most damaging supers in the entire game.

Lastly, Max notes that Teen Gohan also has some unique utility an as assist. When called, he’ll unleash the light version of his Dragon Flight, providing his allies with a fully-invincible Shoryuken-style assist, which is both a fantastic mix-up tool and an incredible meterless anti-air option for fighters who might need it. This falls in line with producer Tomoko Hiroki’s comment that they want some of the physically-weaker fighters to perhaps be more valuable to a team as an assist, rather than a point character. You can see the full video below.

Next up, Max will be breaking down the villainous trio of Frieza, Perfect Cell, and Majin Buu to close out the currently-playable cast. You can see his previous breakdowns at the links below.

Dragon Ball FighterZ will be available in February 2018 for PlayStation 4, Xbox One and Steam PC, with pre-orders granting Early Access to an Open Beta to be held closer to release.

Source: Maximilian Dood