Peru’s Crespo forced to drop out of TWT Finals due to denied visa, replaced by P.Ling

When Org BA|Crespo’s aggressive Akuma bested both Xcel|Spero Gin and Circa|Joey Fury at TXT Chile 2017, it was the start of a great Cinderella story: a fresh face on the Tekken Tour showing off the strength of his region, and in one single event, earning the chance to compete on the world’s stage.

Unfortunately, we may never know how Crespo’s style would have fared in the incredibly-stacked TWT Finals event:

While Tekken’s official twitter offered a more diplomatic account, replies to the news revealed the true cause for Crespo’s fate:

It’s a really unfortunate end for Crespo’s TWT tour, and we hope he continues playing and battling for Peru.

With only four points behind on the leaderboards, Crespo’s replacement with be America’s most famous Ling, UYU|P.Ling. It should be interesting to see what P.Ling is able to do with this second wind.

Source: TEKKEN

ArcheAge – v4.0 Now Named ‘Maelstrom’, Set to Launch December 6th

The next major ArcheAge update is v4.0. We now know that it is called “Maelstrom” and will be launching in both North America and Europe on December 6th. Anchoring the update are a number of improvements and additional features including a reworked Gem system, an open world raid finder, updates to crafting and the addition of Bloodsalt Bay, a naval PvP arena.

In-development prototype “Gravity Breakers” brings its zero-gravity combat to tonight’s Wednesday Night Fights

Are you a fan of games like Psychic Force 2012 or Acceleration of Suguri X? If you are (or if you’ve even heard of them), then you have a picture of what in-development indie fighter (and tentatively-titled) Gravity Breakers is trying to bring to our genre.

“Gravity Breakers” is a shmup/fighting game hybrid filled with Superheroes, Robots, and Aliens in bright, neon-colored arenas. If you like zoning and free-roaming, then you’ll want to tune in to Wednesday Night Fights tonight when “Gravity Breakers” will get a chance to shine in the California FGC’s hands! This is actually the second time this game has appeared at WNF — as you can see in the clip above, Alex Valle was starting to find his poking game on-the-fly.

The currently planned roster. I’m going to need a hat to complete my Hunter S. Thompson bot.

As it stands right now, this is a five-button game: two normal attacks, special attack, shield (which has a shield meter that depletes as you use it, and recharges when you don’t), and dash. Shield + Light attack Grabs, and Shield + Special preforms a Super. The game is still very early in development and likely to be reshaped as time goes on, so now is a great time to give feedback to the developers. Be sure to tune in to WNF to see the prototype game in action!

Source: Gremlin_Ent