WWE Star Turns On His Partner (Video), Tye Dillinger Wins Tonight’s Dark Match, Kalisto – WWE 205
WWE 205 Live Results (11/28): Tag Team Gets A New Name, Enzo Amore, Jack Gallagher Vs. Kalisto
UFC President Dana White Will Be ‘Super Pissed’ if GSP Doesn’t Defend Middleweight Crown
According to UFC President Dana White, Georges St. Pierre doesn’t have a lot of options if he wants to keep fighting in the Octagon.
Burning to fight: The King of Fighters XIV tournament footage from Arcade Rumble Fest, SXC 2017, and more
Fierce fights rage on across the world in The King of Fighters XIV!
While we await the arrival of the new combatant and stage for The King of Fighters XIV, check out the action happening at various events around the globe!
Mexico’s Arcade Rumble Fest saw some KOFXIV action a couple of weeks back (check out the full results).
Southern Cross Championship in Australia also hosted a KOFXIV event, among a host of other titles. Have a look:
Check out the finals from Africa Game Show 2017:
And of course, Gatoray has uploaded the footage from Nishinippori Game Spot’s 20th KOFXIV event:
Sources: Gatoray, Pichy_and_Pals (Twitch)
WWE SmackDown Results – No DQ Main Event, Tag Team Breaks Up, The Riot Squad, Handicap Match, More
WWE SmackDown Live Results, Your Feedback And Viewing Party
VesperArcade talks about how to fix Crush Counters in the future Street Fighter V: Arcade Edition update
What’s at the top of the list for needed changes in Street Fighter V?
Street Fighter V: Arcade Edition is coming in January 2018, promising the addition of an extensive Arcade Mode, and a second V-Trigger for all characters — as well as what may be some glimpsed new moves for some fighters, and almost certainly a heavy round of gameplay balancing.
In his latest video, VesperArcade has started to discuss what such changes he wants to see in an upcoming patch. For the first major offender, VesperArcade adds his voice to the chorus proclaiming that Crush Counters are too powerful in the neutral game, and need to be addressed for better risk/reward balance. He explores why they are too strong, and what design tweaks could mitigate that — or perhaps they should be removed from the game entirely…?
Source: VesperArcade
