Marvel vs. Capcom: Infinite has shipped 900,000 units worldwide, with Capcom hoping to ship 2 million units by March 2018


As part of Capcom’s second financial presentation for 2017, the company has reported that it has shipped 900,000 units of Marvel vs. Capcom: Infinite worldwide while Street Fighter V has now shipped a total of 1.9 million units — just shy of Capcom’s initial 2 million target which it hoped to reach back in March 2016.

When you consider that MvC:I is not as well-known as Street Fighter, the huge amount of negative press surrounding the title and its smaller budget compared to Street Fighter V, 900,00 shipped units is by no means a complete disaster. Sales have slowed to a crawl following its initial two weeks of release though, so I doubt it will reach its 2 million shipped units target by March 2018.

As for Street Fighter V, it has now shipped as many units as Super Street Fighter IV — with the release of Arcade Edition this coming January hoping to push that figure even higher. I suppose reaching your initial sales target almost two years after launch is better than not reaching it at all. Ultra Street Fighter II however, has done better than forecast, with Capcom shipping 500,000 units worldwide. Capcom refused to comment on whether Switch-exclusive games are in the works, instead stating that the console is “important as one outlet for multi-platform games.” Fingers crossed for MvC:I on the Switch then.

You can find all the hard facts and figures via Capcom’s official website. There are no juicy details hidden within the presentation though, besides Capcom’s continued devotion to esports via the Capcom Pro Tour.

Sources: Takashi Mochizuki; Capcom

Here are the qualifiers for the Tekken World Tour Finals on November 12th

The Tekken World Tour Finals is upon us. It’s been five months of major tournaments, hype matches, and heartbreaking losses for these players — but they there’s one thing they don’t have to worry about anymore: qualifying. As reported by Unifiltekken, here are your competitors for the Tekken World Finals:

Americas Region

Speedkicks (Hwoarang) GA, USA

JimmyJTran (Bryan) CA, USA

Anakin (Jack-7) GA, USA

Joey Fury (Jack-7) NY, USA

Crespo (Akuma) PER

Europe Region

Super Akouma (Akuma) FRA

Tissuemon (Master Raven) ITA

Blackbeard (Josie) DNK

Kaneandtrench (Yoshimitsu) GBR

Fergus (Asuka) IRL

Asia-Pacific Region

Saint (Jack-7) KOR

Qudans (Devil Jin) KOR

Noroma (Jack-7) JPN

Nobi (Dragunov) JPN

Knee (Bryan) KOR

Evo 2017 Champion

JDCR (Heihachi) KOR

If you’re in the San Francisco area and want to stop by the Tekken World Tour Finals, don’t forget that you’ll also be among the first people in the world to try out Namco’s latest guest character, Fatal Fury‘s Geese Howard. If that interests you, tickets are still available for the event here.

There will also be exhibition matches for ArcSys’s Dragon Ball FighterZ featuring FGC pros and personalities Sonic Fox, Perfect Legend, Maximilian and D1, with several demo stations for the new anime tag fighter available for attendees to try the game out.

Source: Unifiltekken

International Olympic Committee rules that “esports” are in fact “sports”

The IOC (International Olympic Committee, a.k.a. The Supreme Authority of the Olympic Movement) came out of their Olympic Summit in Lausanne, CHE with a surprise announcement directly related to gamers: “esports” should absolutely be considered a sport.

Does that mean sponsored esports pros should prepare themselves for 2018’s Pyeongchang Olympics? Well — not quite.

According to the official report from Olympic.org, while the committee officially recognizes the training and intensity of high level esports, there’s still a few hurdles left to clear for a spot at the Olympics:

  • In order to be recognised by the IOC as a sport, the content of “esports” must not infringe on the Olympic values.
  • A further requirement for recognition by the IOC must be the existence of an organization guaranteeing compliance with the rules and regulations of the Olympic Movement (anti-doping, betting, manipulation, etc.).

While bullet point #1 is largely philosophical in nature (you can check out the Olympic Values here), it’s the lack of a true governing body that’s keeping gaming away from gold medals. Specifically, a governing body recognized by the GAISF (Global Association of International Sports Federations), which the IOC works closely with. The IOC made it pretty clear what needs to happen next:

The Summit asked the IOC together with GAISF in a dialogue with the gaming industry and players to explore this area further and to come back to the Olympic Movement stakeholders in due course.

Considering that there’s quite a few companies now that run their own international leagues and tours (Namco, Capcom, NetherRealm, etc), the next arms race in the FGC might just be a race to GAISF recognition.

olympic_rings

Source: IOC