Infiltration joins Team GRAPHT as their latest FGC signing

Further growing its roster of FGC heavyweights, Japanese esports organization GRAPHT has signed Infiltration as their latest player. He joins players like MOV, Gllty, Haitani, Yukadon, and fellow Razer alumnus Fuudo as part of GRAPHT’s burgeoning fighting game division.

Infiltration has had a rough time of it during Street Fighter V‘s second season, failing to hit the heights that he saw during Season 1. While he has mounted a small comeback during the latter half of this year’s Capcom Pro Tour — winning Manila Cup and placing in top 8 for both Celtic Throwdown and OzHadou Nationals — he is currently out of the running for Capcom Cup 2017.

There is still a chance for Infiltration to make it into Capcom Cup via the Last Chance Qualifier in Anaheim, but it is unknown at this time if GRAPHT will be flying him out alongside Haitani, Fuudo, and Yukadon for that final roll of the dice.

Sources: GRAPHT; Infiltration85

EVE Online – CCP Taking a Hard Look at Clone States for Future Improvement

The EVE Online blog has been updated with a forward look at Clone States, a recently introduced feature that allows players to try out the game at their own pace for free. Since launch during Ascension, Clone States have been popular and have helped increase day-to-day activity in the game. However, there are some significant ways that the team hopes to improve them even more.

Here are the bug fixes for Street Fighter V’s November 2nd patch

In a bit of a surprise from Capcom, they have released a quick update for Street Fighter V, hoping to fix two notable bugs for Menat and Ibuki. Players should no longer lose their charge after Ibuki uses her standard throw, and Menat should no longer gain V-Gauge if she connects a counter hit standing MP.

As well as fixing these two bugs, Capcom has told players that their next round of bug fixes will focus around Zeku. The promised changes are as follows:

  • When Young Zeku is in the initial startup for each of his jumps, as he would lose his collision boxes, the opponent would pass through him. This issue is currently scheduled to be fixed in the next update.
  • The total frames for Young Zeku’s back recovery is 5F longer than the other characters. This issue is currently scheduled to be fixed in the next update.
  • The hurtbox for when Old/Young Zeku turns around while crouching will be fixed to be roughly the same as the other characters.

Capcom haven’t given an ETA on the next round of fixes, but I imagine we’ll see them within the next two weeks.

Source: Capcom