The Destiny 2 player community has been complaining via Reddit about what it perceives as intentional squelching of XP at max level when players earn Bright Engrams, essentially the loot box for D2. These can contain emotes, ships and sparrows. Breaking its silence, Bungie has acknowledged that this “throttling” of XP at max level was indeed in place and that it would be deactivating the system immediately.
– Total War: ARENA – Throwing the Doors Open
PlayerUnknown’s Battlegrounds – Tencent & PUBG Corp Reveal Mobile Version for China
– Tencent Shows Off ‘Europa’, Its Take on Battle Royale
Pokemon Go – New Study Blames Driver Obsession with Pokemon Go on Increased Vehicle Damages & Deaths
In a new abstract published on the Social Science Research Network (SSRN) site, a pair of Purdue University researchers have examined police accident reports in Tippecanoe County, Indiana. Their studies reveal a huge increase in vehicle accidents, injuries and fatalities attributed to drivers playing Pokemon Go while operating their cars.
Albion Online – iOS Beta Testing Begins
Hearthstone – Dave Kosak Chats About Developing Dungeon Runs in Kobolds & Catacombs
In the latest Hearthstone chat, Mission Designer Dave Kosak speaks about the process to develop the upcoming free Dungeon Run portion of the Kobolds and Catacombs expansion. Dungeon Run brings rogue-like elements into the game where players will take on deadly battles to score epic (and phat!) lewt.
Fortnite – Mom Claims Teen is a ‘Scapegoat’ When Sued by Epic Games for Cheating
As we reported last month, Epic Games named two Fortnite players in a lawsuit against cheaters in Fortnite: Battle Royale. The suit alleged that “Vraspir” and “Broom” infringed on the company’s copyright by using a program that made changes to the game’s code and thereby violating the ToS. However, it appears that one of the defendants in the lawsuit is a 14-year-old whose mother says that he is a scapegoat in Epic’s ongoing battle against cheats and hacks in Fortnite.
– Gamers Share the ‘Blame’ for Microtransaction Angst According to SuperData
According to information compiled through SuperData Research, gamer spending has gone through the roof in recent years when it comes to microtransaction purchases and service-based monetization. Sales of add-on content far outpace the more traditional “box purchase” and, at least according to SuperData’s research, “the trend shows no signs of slowing”.
