The odds were stacked against Sijara Eubanks, and it had appeared as if she overcame the adversity. Those with this opinion spoke too soon.
‘TUF 26’ Finale Weigh-in Results: Sijara Eubanks Removed From Card
The odds were stacked against Sijara Eubanks, and it had appeared as if she overcame the adversity. Those with this opinion spoke too soon.
Injustice 2’s December update adds more Legendary Multiverses, along with a variety of bug fixes
Yesterday, NetherRealm Studios released the December update for Injustice 2. With the game recently undergoing heavy rebalancing in the November update earlier this month, Patch 1.13 was more focused on providing gameplay fixes, overall stability improvements, opening more new Legendary Multiverses and adding the character data for The Atom — the first member of the upcoming Fighter Pack 3 — who will be released on December 12th for those with Early Access (obtained by purchasing Fighter Pack 3 or owning the Ultimate Edition).
While most of the bug fixes were made to Gear Abilities, Brainiac and Black Canary have seen some minor balance adjustments due to these specific alterations. For the Collector of Worlds, his Cybernetic Charge will no longer always keep foes on the same side, which was preventing the move from being jumped over or slid under. This will effectively reduce his damage off of his divekicks, by making once-optimal damage combos no longer possible, as well as preventing him from being able to keep his opponents in a specific position to perfom extremely damaging Background Bounce loops on select stages.
Black Canary’s enemies will now always be in a grounded state after being hit by a MeterBurn Canary Drop, even when they are not facing Dinah’s body. This should remove a likely unintentional OTG setup that she had access to.
The Reward System for the AI Battle Simulator has also seen some adjustments for both Attacking and Defending players, as winning against a team who has the same or higher level then you now rewards you with a Platinum Mother Box, while losing the fight now nets you a Gold, with the other level tier’s rewards in terms of Mother Box rarity have been tweaked accordingly.
Additionally, Brother Eye has now located a series of four new Legendary Multiverse Portal’s for the leader of The Society, Gorilla Grodd, Green Lantern, the tyrannical Superman and the Clown Prince of Crime, The Joker, so fans of those heroes and villains can now begin the extremely long grind towards some Legendary Gear. You can view the full notes for yourself below:
DECEMBER UPDATE
General Gameplay fixes
- General stability and Online stability improvements
- Move list corrections and improvements to AI logic
- Legendary Multiverse Portals are now available for Gorilla Grodd, Green Lantern, Joker, & Superman
- Stage Specific Fixes
- Atlantis – Fixed a bug where someone slamming a statue while the other player jumped off it with specific timing could cause it to be able to slammed again after being destroyed
- Batcave – Fixed bug where the camera could lose focus on the characters after remaining idle for an extended period of time
- The Reward System for the AI Battle Simulator has been adjusted for the attacking team to:
- Winning against a team which has a total level that is the same or higher rewards a Platinum Mother Box
- Losing against a team which has a total level that is the same or higher rewards a Gold Mother Box
- Winning against a team which has a lower total level rewards a Silver Mother Box
- Losing against a team which has a lower total level rewards a Bronze Mother Box
- The Reward System for the AI Battle Simulator has been adjusted for the defending team to:
- Winning against a team of the same level rewards a Platinum Mother Box
- Losing against a team of the same level rewards a Gold Mother Box
- Winning against a team which has a different level than yours rewards a Silver Mother Box
- Losing against a team which has a different level than yours rewards a Bronze Mother Box
Character-Specific Fixes
- Atrocitus – Hate Pounce now correctly gets the damage increase granted by Legendary augment “Feline Fury”
- Black Canary – Fixed a bug where the opponent would not be grounded after hitting a Canary Drop MeterBurn when the opponent was not facing her
- Blue Beetle – Fixed issue with several Gear Abilities not being active when equipped in conjunction with his Legendary Accessory “The Reach’s Finest Battle Scarab”
- Brainiac – Fixed a bug where Cybernetic Charge was always keeping opponents on the same side, which could prevent it from being able to be jumped over or slide under
- Captain Cold – adjusted the input window of Character Power special attacks and they require a more precise input
- Captain Cold – Big Freeze MeterBurn will no longer linger it’s visual FX after hitting Hellboy while he has Broom’s Rosary active
- Captain Cold – Fixed a bug with Len’s Thermal Motion Negating Gun Legendary item that would cause meter to drain faster than normal if the character power button was repeatedly pressed
- Captain Cold – Fixed a bug that could prevent Captain Cold from reaching level 3 charge multiple times in a row when Len’s Thermal Motion Negating Gun Legendary item is equipped
- Cyborg – Round win animations now use the Dark Matter effects if his Legendary is equipped
- Cyborg – Practice mode option Character Power Quick Cooldown now works correctly even if the Mother Box attack misses
- Firestorm – Fixed sound effect not stopping when Firestorm dash cancels Heat Wave (Away + Hard)
- Green Arrow – Fixed a rare bug which could cause one of the arrows in Sky Alert MeterBurn to visually be missing when done twice in rapid succession
- Green Lantern – “Street Sweeper” Gear Augment now has audio on the last volley of bullets
- Hellboy – Fixed several attacks causing incorrect reactions when hitting Hellboy while he has Broom’s Rosary active
- Hellboy – Fixed issues where opponent’s parries could sometimes cause an incorrect animation to play on Hellboy while he has Broom’s Rosary active
- Hellboy – Visual effects from Broom’s Rosary will no longer sometimes linger after practice reset
- Hellboy – Vasilisa’s Gift MeterBurn Gear Ability will no longer sometimes cause an opponent to move to an incorrect location when hitting them out of a dash
- Hellboy – “Holy Hand Grenade” Gear Augment will no longer leave a lingering FX when a transition occurs
- Hellboy – “Lucky Horseshoe” Gear Augment now can only activate after hitting an opponent with a 7 or more hit combo, as the text description says
- Hellboy – “Lucky Horseshoe” Gear Augment no longer activates in practice mode
- Poison Ivy – “Acidic Bile” Gear Augment now applies to Burrow
- Sub-Zero – Fixed as issue where an opponent’s weapon could switch hands at an unexpected time when hit by Ground Freeze MeterBurn gear ability
- Superman – Fixed an issue with opponent’s head tracking being temporarily incorrect after being hit by Air Heat Vision
Source: WB Games Community via Test Your Might
Crowfall – From Crowdfunding to Preorder
Last week’s Crowfall Q&A had Gordon Walton on and he talked about transitioning Crowfall from its crowdfunding stage to the next: marketing it for its release. Today, a week after that Q&A, ArtCraft released a founder’s update. This update lays down the details about the upcoming transition from crowdfunding the game to selling its preorders.
Former TNA Star On Calling WWE NXT Home, Ken Shamrock Shoot Interview Trailer, WWE Studios Expansion
Get hyped for Evo Japan 2018 with these official trailers
The hype for Evo’s 2018 expansion into Japan continues, as the second and third official trailers for the event have just been released. In the first video, Japanese fighting game legends Echo Fox|Tokido, Hx.CYG BST|Daigo Umehara, Mago, GodsGardenPro|Kazunoko and Evo Japan Steering Committee Chairman Kaneko “Hameko” Noriyuki speak about their experiences with the Evolution Championship Series in America, and what it means to be able to bring the event over to Japan.
In the third official trailer, we see that the three-day event will be taking place in Tokyo, with the first two days on Friday and Saturday emanating from Sunshine City in Ikebukuro, while the Sunday finals will be held in Akihabara at the Akihabara UDX. The seven-game lineup will be as follows:
- Street Fighter V: Arcade Edition
- Tekken 7
- The King of Fighters XIV
- BlazBlue: Central Fiction
- Guilty Gear Xrd REV 2
- ARMS
- Super Smash Bros. for Wii U
Evo Japan 2018 takes place on January 26-28. Registration for the event will remain open for one more month — until Sunday, December 31st, 2017 — and you can find more information here. If you’d like to be a part of history and make a trip to the Land of the Rising Sun, you can head over to EVO-Japan.net for more information, and be sure to follow @EvoJapanNews and @Evo on Twitter. You can see both trailers below!
Source: EVO Japan
Naomi On Her Injury, Edge & Christian Show Returning To WWE Network?, Who Topped WWE Power Rankings?
Arlene Blencowe Claims Knee Injury Didn’t Hinder Her in Initial Loss to Julia Budd
Arlene Blencowe might not have been anywhere near 100 percent in her first fight Julia Budd last year, but she won’t use her health as an excuse for defeat.
ARMS version 4.1 update adds Springtron
ARMS has just received a new, incremental update to version 4.1. Now, while these incremental updates tend to just adjust the balance and fix bugs, this one adds something more — a new fighter.
As part of its version 4.1 update, ARMS players can now play as the secret boss character Springtron. The character acts as a sort of alternate version of Spring Man. In fact, Springtron shares ARMS unlocks with Spring Man as well.
In addition to Springtron, the update also adds Chinese language support, and fixes a few bugs. It also makes a few balance adjustments to the rest of the cast. You can check all of these out below.
- The mysterious new fighter “Springtron” can now be selected.
- His initial ARMS are the same as Spring Man.
- When Spring Man unlocks new ARMS Springtron will also have access to them.
- New badges added.
- Added badges that are unlocked via specific fighter/ARM combinations.
- Added badges that are unlocked by fulfilling certain conditions on stages with environmental gimmicks.
- And more!
- Added support for traditional and simplified Chinese. You can switch your language in system settings.
- Fixed issue in online play where immediately after time runs out guarding would be cancelled not allowing players to defend post-time attacks.
- Fixed issue in Ranked Match where certain fighters’ voices could be heard prior to the start of the match.
- Adjusted abilities of some fighters and ARMS as below.
Fighters / Arms Adjustments Misango Duration of immobility when masking up reduced (The Misanga is pleased). Scorpio Increased curving
Increased expansion rate of charge attacks.
Shortened wait time prior to scorpion jumping.
Decreased extension speed.
Decreased flotation during jump attacks.
Decreased speed of charge attacks.
Decreased homing during jumping attacks.Skully Increased curving.
Increased homing.
Decreased flotation during jump attacks.Glusher Increased retraction speed.
Fixed issue where retraction speed would be greatly slowed at times.Homie Increased rush damage. Megaton Increased retraction speed. Whammer Increased retraction speed.
Increased homing.Hydra Decreased retraction speed. Speed of charge attacks is unaffected. Clapback Decreased speed of direction changes during rush attacks. Revolver
RetorcherFixed issue where under certain conditions projectiles would freeze in mid-air.
Source: Nintendo
Chris Honeycutt Looking to Be on ‘Short List of Contenders’ with Win at Bellator 189
The winner of showdown between Chris Honeycutt and Rafael Lovato in the Bellator 189 co-main event could be on track to bigger things in the promotion’s middleweight division.
