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Check out UltraDavid’s dash-block option select for safely approaching Firestorm’s Molten Trap in Injustice 2
Several months back, Injustice 2 player Raptor discovered an option select with Firestorm that allows The Nuclear Man to meter burn his Molten Trap special only on hit. Knowing whether or not your opponent knows how to preform this in and of itself is a frustrating mix-up, and makes it difficult to approach from full screen without taking big commitments.
That’s where UltraDavid comes in. It’s only fitting to fight an OS with an OS — and that’s exactly what he’s created here with the above outlined dash-block technique. Once you block the first hit of Molten Trap you can safely dash forward (UltraDavid is using Swamp Thing’s dash as an example, which should put into perspective how universal it is), and block most (not all) of Firestorm’s potential zoning tools. It takes an esoteric read (and meter) for Firestorm to punish your dash, which ultimately means you can control the situation if you can react and properly execute this OS.
Source: UltraChenTV
Dr. Fatbody sets a new speedrun world record for Marvel vs. Capcom 2
Fighting games are a genre that most people don’t necessarily associate with speed running. The nature of the genre is more conducive to head to head competitive play than trying to beat the games as fast as possible. That said, there are still some people who do speedrun fighting games.
One such players is Cross Counter TV’s Dr. Fatbody who, aside from playing fighting games competitively, also does speedruns for many games. His latest run however mixes both, in the video below, he not only speedruns arcade mode in Marvel vs. Capcom 2, but he also sets the world record for the game.
Prior to this, the world record for Marvel vs. Capcom 2 speedruns (tournament settings) was held by EC Zangief, himself another competitive player, at 8 minutes and 55 seconds. Dr. Fatbody beats that record by 44 seconds, clocking in at 8 minutes and 11 seconds.
Source: Dr. Fatbody, Speedrun
Beat Guilty Gear Xrd’s Sin Kiske with these pro tips
Sin Kiske has been a fairly dominating character in Xrd -REVELATOR- and remains one of the stronger ones in REV 2, despite some nerfs. It’s not surprising — he’s got great range, confirms into huge damage, and controls the screen easily with Beak Driver. The only thing holding him back is his appetite. If his reach and insufferably cool attitude have been preventing you from ascending in tournaments, these video tips on how to deal with Sin might be the recipe for triumph.
Kizzie Kay is one of the strongest Sin players in the United States, and fortunately for the rest of us, he decided to make some videos that showcase methods to deal with Sin. Check out some of the clips he created below, and there is additional tech provided by other FGC members.
Basic blockstrings as sol that space yourself away vs sin and a few answers to beak. Low risk pic.twitter.com/2kjkIZ7GkX
— KizzieKay (@Kizzie_Kay310) November 13, 2017
My reasoning for this blockstring is if sin ib 6h i can punish with beak but im too far to get a full confirm. pic.twitter.com/CbH5PG6V39
— KizzieKay (@Kizzie_Kay310) November 13, 2017
Dont see any U.S jackos using these normals to counter elk hunt so heres basic concepts to use pic.twitter.com/hm1MdcZZpp
— KizzieKay (@Kizzie_Kay310) November 13, 2017
Ino has great options also and leads into great knockdown situationshttps://t.co/MZtGto9SKH pic.twitter.com/9PifRdDbmY
— KizzieKay (@Kizzie_Kay310) November 13, 2017
Axl 2k is a really good safe check normal. If sin is running forward at you use 2k to stop him pic.twitter.com/gdsKkEe92c
— KizzieKay (@Kizzie_Kay310) November 14, 2017
Last vid for the day. Leo answers vs sin elk hunt basic answers https://t.co/MZtGto9SKH pic.twitter.com/tJ127VYeQc
— KizzieKay (@Kizzie_Kay310) November 13, 2017
Zidane also stepped up to provide some Leo punishes on Sin:
https://t.co/OX6k8KhAcq pic.twitter.com/RfiUPi7Crc
— 1/26/18 | MH Player (@zidanel33t) November 13, 2017
— 1/26/18 | MH Player (@zidanel33t) November 13, 2017
Silva also contributed a Jack-O’-specific tech:
Finally found a safejump OS vs Sin to beat both backdash and DP. It works for every knockdown. Off of 2HS, corner 6P, throw, or a high j.4D (commonly after 5D~8 combos), you can set a house or use organ first. I included a punish for his DP as well! pic.twitter.com/PaAg4pnK2D
— Mikayla (@silva_hime) November 15, 2017
Have you found any more videos or want to share some tips? Let us know in the comments below!
Source: @Kizzie_Kay310; @zidanel33t; @silva_hime
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Overcome tricky overheads with episode 8 of “Exploring Fighting Games”
Successfully reacting to an overhead can be one of the toughest things to do in a fighting game. Even when you know one is coming after a knockdown, a combination of fear, doubt and panic can mean you’re eating that 28-frame overhead. Sometimes these moves feel too quick to react to, especially when playing online.
To stop players getting hit by these reactable overheads, the Chemical Lovers have dedicated the latest episode of “Exploring Fighting Games” to dealing with these moves. Rather than speeding up your reaction time or beating yourself up every time you get hit, they advocate learning the attributes of each of these command overheads so you know when someone is going to throw one out.
This means looking at your range relative to the opponent, learning whether the overhead can lead into a follow-up, if the overhead has a drastically different animation to other command moves, whether it’s punishable on block and so on. You can also take stock of your opponent’s habits and notice if they have a pattern of throwing out overheads if they are ahead/panicking. It may be hard to keep track of all of these things during a tense set, but just keeping track of two or three of these factors can mean you dodge that overhead that would have lost you the set.
The next episode of “Exploring Fighting Games” is going to ruffle some feathers as the Chemical Lovers try to answer a question that has caused no end of flame wars: is Super Smash Bros. a fighting game? And why is it so important that it is or isn’t?
Source: novriltataki
