Learn to escape Fox’s Shine combos in Super Smash Bros. Melee

Very few things in Super Smash Bros. Melee hurt harder than a Fox Shine combo. Obviously Jigglypuff Rest confirms hurt far worse, but a well-executed Shine combo can have a similar effect.

For a lot of people, getting caught in one feels like it’s certain death with no chance of escape. There are, however, ways to get out of it — and it all depends on your character. Some characters with low to medium traction can actually slide out of the way, making it impossible for Fox to continue the combo. While characters such as Captain Falcon are high traction and can’t use this method, there are six other ways for you to counter this combo, including DI methods and fast-falling onto a ledge.

Source: SSBM Tutorials

ApocryphicV’s latest Tekken 7 guide teaches you how to setup Claudio’s Starburst

It has been about six months since Tekken 7 released for consoles, and I think that might be enough time for Claudio players to get hop-kicks out of their system. Maybe. Maybe not.

Jokes aside, the real meat behind the exorcist’s movelist is his unique Starbust mechanic, a self-buff that grants Claudio access to all of his best (non-hopkick) moves. The new moves granted to Claudio have a wide range of powerful properties including mid/low mix-ups, positive frames, combo starters and more. But he can only get this self-buff by hitting certain moves, and ApocryphicV‘s guide walks you through the various ways you can set this up.

Source: ApocryphicV

Win swiftly and stylishly with AutoMattock’s setplay strategies for Old Zeku in Street Fighter V

Street Fighter scientist AutoMattock recently shared a reasonably strong throw loop with ex-Bushinryu master Old Zeku. The throw loop did have a particular weakness though: 3 frame jabs spoiled the potential of it’s +1 frame advantage. If you were hoping for a slightly meatier wake-up option, then you’ll want to see his latest setplay ideas below!

Using crouching HP in these outlined combos allows you to cover all of opponent’s tech options, and if you score a crush combo, you get an excellent cross-up opportunity with Bushin Flip. If the opponent does not recover at all, dashing up twice after whiffing the crouching HP leaves you at frame advantage as they stand up.

Source: AutoMattock

Data East fighter Karnov’s Revenge has been released for Xbox One, PlayStation 4, and Nintendo Switch

With people in full-blown nostalgia mode with fighters lately, we are seeing ports coming out more frequently on modern consoles. This week is no exception — as the Data East fighter Karnov’s Revenge — also known by its Japanese title Fighter’s History Dynamite — was released on November 16th for the Xbox One, PlayStation 4, and Nintendo Switch.

The fighter — which is a sequel to the Fighter’s History title — never gained much popularity in the West. This could possibly be attributed to the copyright infringement lawsuit levied against Data East by Capcom over alleged similarities to Street Fighter II that made it look too similar. The lawsuit was eventually thrown out, but the damage was done in the eyes of the consumer. Despite this, the game has some interesting mechanics, including a stun meter which hinges on you breaking a medallion on your opponent’s body, requiring you to target that specific zone on the body.

Source: Microsoft StorePEGIWorld of Switch