Bullet hell, anime fighters, and the Smash series: Earth Romancer’s developer discusses the game’s influences

As it enters the next stage of its Fig campaign, Earth Romancer‘s sole developer Thomas “BlankMauser” Luvan has released a short interview, talking about his goals with Earth Romancer. With it taking inspiration from multiple genres — not just from other fighting games — Luvan is hoping that Earth Romancer will be a true evolution of the platform fighter, rather than just it iterating on Super Smash Bros. Melee or Super Smash Bros. for Wii U.

Based on the complexity of its systems, Earth Romancer is clearly aimed to please the hardcore competitive crowd. While other fighting games are pursuing accessibility with mixed results, Luvan is aiming to provide a huge creative sandbox that players can go wild experimenting in. It should still have the “pick up and play” feel that Smash has, while also providing that mechanical depth for dedicated players to immerse themselves in. The ultimate goal of Earth Romancer is “helping people understand the joy of playing a complex fighter.”

While some may have been turned off by the initial two character designs, not all of Earth Romancer‘s cast is made up of anthropomorphized animals. The full game will feature solar-powered cyborgs, water valkyries, rabbit time lords and even a space pirate boxing champion — so there’s something for everyone. When you also consider each character has two movesets thanks to Earth Romancer‘s Red and Blueshift system, platform fighter fans have got plenty to sink their teeth into, should Earth Romancer be funded successfully.

If you wish to hear the whole developer interview, check out the video below. Along with Luvan explaining more about the game (and showing off some never before seen characters), it has brief interviews with GRAPHT’s Gllty and famed Melee commentator prog about Earth Romancer‘s potential.

Source: Lunar Hare Studios

Mabinogi – Chain Slash & Chain Blade Weapons Slice & Dice Into Game

Mabinogi players have a brand new weapon type and ability to explore with today’s latest update. Chain Weapons will provide ample opportunity to practice the new talent, Chain Slash. The talent utilizes Dark Energy from fallen opponents and allow for wicked ranged attacks. It features 10 new skills that can “crush, impale, slice and more”.

Bartz, Terra, Cloud, Squall, & Zidane take center stage in the latest Dissidia Final Fantasy NT character trailers

Hot on the heels of the most recent batch of character trailers, Square Enix has released even more of them for Dissidia Final Fantasy NT. While the previous batch focused on the heroes from the earliest installments, this recent batch is more about those from the height of the series’ popularity, in the mid-nineties.

The trailers below give us a look at Final Fantasy V‘s Bartz Klauser (Butz in Japan), Final Fantasy VI‘s Terra Branford (Tina in Japan), Final Fantasy VII‘s Cloud Strife, Final Fantasy VIII‘s Squall Leonhart, and Final Fantasy IX‘s Zidane Tribal. As with the previous batch, each shows off a bit of the characters’ story before delving into action sequences to show off their gameplay.

Check these character trailers out below:

Dissidia Final Fantasy NT arrives on PlayStation 4 on January 11th in Japan, and January 30th in North America and Europe.

Source: Square Enix

– Logitech G PowerPlay System with G903/703 Gaming Mice: Bye Bye, Wires

For years, wireless gaming mice lagged behind their wired counterparts. Worse, nothing wrecked a game faster than feeling that battery start to die in the middle of your gaming session. Those problems are a thing of the past with the Logitech G PowerPlay system. We can finally charge our mice, right through the mouse mat. But with the charging system and mouse costing nearly $200, is it worth the cost of entry?