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Al Snow On Which WWE HOFer Inspired Big Boss Man – Pepper Angle, First WWE Run Regrets, The Rock
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PlayerUnknown’s Battlegrounds – XBox One Version Arrives on Microsoft Game Preview Weighing in at at Svelte 5Gb
The XBox One version of PlayerUnknown’s Battlegrounds has officially launched with a surprisingly small file size of just over 5Gb. The game is part of the Microsoft Game Preview, essentially a beta work-in-progress. This provides the development team and the community an opportunity to work together to make improvements to the game and to chase down / squash bugs over time.
SoulCalibur VI’s producer hints at both guest characters and character creation
New information on SoulCalibur VI is coming in thick and fast, with a recent interview with producer Motohiro Okubo in Weekly Famitsu revealing more about the character roster, mechanics like Guard Impact and the new Reversal Edge, as well as how far along the game is in development.
The theme of SoulCalibur VI is “reboot”, with Project Soul using this title to revisit the story and characters from the original SoulCalibur. The hope is that along with new players, lapsed SoulCalibur fans will return to hear the tale of souls, eternally retold. Despite it being a reboot, SoulCalibur VI will feature new characters, as well as fighters that may not have featured in SoulCalibur. As for guest characters, Okubo’s reply was simply “please look forward to it!”
Starting in SoulCalibur IV, character creation became an integral part of the series, so removing it would take away a core part of what makes modern SoulCalibur, reckons Okubo and his team. While he could not give a definite answer, it seems that character creation will return for SCVI.
In terms of system changes, Project Soul are hoping to make the game accessible to as many players as possible. The Reversal Edge mechanic is the result of their endeavor, with this defensive stance helping players “defend against almost all techniques with a single button, regardless of whether they are high, middle, or low.” SoulCalibur VI will also feature one button Critical Edges — similar to one button Rage Arts in Tekken 7 — along with the new Lethal Hit mechanic for advanced players. This system activates when players “land specific techniques with certain conditions fulfilled”, and results in “powerful combos depicted through special production and slow motion.”
Soul Charging makes a return too, with it sharing a meter system with the Critical Edge. While Soul Charge now takes meter, Guard Impact can be performed without using up your Critical Edge meter — a feature many OG SoulCalibur fans will greatly appreciate.
While we’ve only seen a tiny glimpse of SCVI, development is “70% complete” according to Okubo, suggesting that we could be playing SoulCalibur VI in the first half of 2018.
Source: Famitsu via Hachima Kikou; Gematsu
– Razer RGB Peripheral Bundle: For the Baller on a Budget
RGB is all the craze these days (much to the disatisfaction of quite a few PC owners) but along with that demand comes ever increasing prices for RGB you can customize. Razer is bringing it back within reach with the Razer Cynosa Chroma and the Razer Death Adder Elite. Read on to find out how you can bring some RGB into your life without breaking the bank.
Referee, Judges Selected for Cris Cyborg-Holly Holm UFC 219 Headliner
Herb Dean will serve as the referee for the featherweight championship showdown between Cristiane Justino and Holly Holm at UFC 219.
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Heroes of the Storm – Hanzo Shoots Into the Nexus as Winter Veil Descends
Players in North America can now head into Heroes of the Storm to check out Hanzo who has arrived fresh from Overwatch. Hanzo is is an archer with some wicked ranged abilities. He also brings Winter Veil to the Nexus with a new quest chain that will see players earn themed sprays, warbanners, portraits and even an Arctic Reign-Deer Mount.
