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My Hero Academia: One’s Justice producer Aoba Miyazaki talks multiplatform release, Izuku’s playstyle, and more
Bandai Namco Games has released video for their upcoming “Fighting Action Game” My Hero Academia: One’s Justice. The video features a short interview with the game’s producer, Aoba Miyazaki.
In the video below, Miyazaki discusses things such as their decision to release the game in multiple platforms. She also goes more into why they chose the “One’s Justice” subtitle. In addition to this, she also gives us some details about main protagonist Izuku Midoriya’s playstyle.
Check out the interview below. Take note that it’s in Japanese, so be sure to turn on the subtitles.
Source: Bandai Namco Games
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Check out new Ruby and Weiss gameplay in BlazBlue Cross Tag Battle from the latest Arc Nama stream; game to be playable at Evo Japan
While last week’s Arc Nama stream was mainly focused on the announcement that BlazBlue’s Iron Tager, Makoto Nanaya, Nu-13 and Es would be joining BlazBlue Cross Tag Battle‘s roster, Toshimichi Mori and his co-hosts showed off some new gameplay footage of a pair of fighters we haven’t seen that much of overall, Team RWBY’s Ruby Rose and Weiss Schnee.
In the quick snippet of gameplay, uploaded by Jourdal, we can see some of Ruby’s Smart Combos and Command Teleports that utilize her Speed Semblance. She has a new special move, where she shifts Crescent Rose into its sniper form, before firing off a single, quick projectile. We also get to finally see her second Distortion Skill, Petal Dance, which is a direct reference to the “Red” trailer.
Looking even more complete than when we saw her last month, Weiss will have quite the range on her normals thanks to Myrtenaster’s length, along with graceful swordplay and usage of her Glpyh Semblance. She can also freeze her foes with Ice Dust, setting up safe Assist calls and combo extensions. Her first Distortion Skill is a rushing attack that is a reference to her battle with a White Fang Lieutenant from Chapter Eleven of Volume Two, “No Breaks.” We even get a peak at her idle animation, where Weiss takes a second to check her nails in a very fitting moment.
Lastly, we get another glimpse at the increased health totals, as the Investigation Team’s Yu Narukami and Yosuke Hanamura are able to endure much more of the girl’s punishment. It was also revealed that, like with Toushinsai back in October, ASW will be bringing a playable build of the game to next month’s Evo Japan. Perhaps we’ll finally see who’s hiding behind those “ETC” slots?
Source: Jourdal
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Capcom Cup shows growth in Twitch viewership for 2017
Capcom has just released the Twitch viewership numbers for this year’s Capcom Pro Tour finale at Capcom Cup 2017. The numbers released show growth in all areas such as total minutes watch, max concurrent viewers, and especially total unique viewers.
This year’s Capcom Cup had more viewers than last year. Specifically, 2017’s viewership grew by 45%, reaching 2.1 million unique viewers, over 1.4 million last year.
All these people spent more time watching the event as well, with a total 83 million minutes watched, compared to 66 million from last year. Concurrent viewers also saw growth, with the peak reaching 147 thousand viewers at the same time, compared to 142 thousand last year.
#CapcomCup2017 was an incredible event, featuring viewership growth all across the board, especially in 'Total Minutes Watched' and 'Total Unique Viewers'
Thank you all for tuning in and being a part of the CPT 2017 finale. Now we can turn the page and look forward to #CPT2018! pic.twitter.com/2JwdRrXjgb
— Capcom Fighters (@CapcomFighters) December 22, 2017
The numbers above seem to bode good things for Street Fighter V in terms of its ability to pull viewers — even more so with the launch of the Street Fighter V: Arcade Edition update later this January.
Source: Capcom Fighters
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World of Tanks – All New v1.0 Overhauls the Underlying Technological Base – Heading Out in March 2018
World of Tanks will be seeing a nearly new game debut in March 2018. A new graphics engine will overhaul the entire technological base of the game and replace it with the CORE graphics engine. The game will be reimagined with redesigned graphical standards and each map “will have a distinguished flair” for deeper immersion. In addition, the entire sound tech as well. Each map will sport its own unique sound theme.
