Black is always in style — Marvel vs. Capcom: Infinite character tutorials for Venom, Black Widow, & Winter Soldier

Don’t let the unknown consume you, learn the new characters’ basics!

Following suit with Capcom’s tried-and-true tradition of teaching players how to utilize new characters, the developer has released three new tutorial videos showcasing the potential of DLC newcomers Venom, Black Widow, and Winter Soldier.

Capcom UK Community Manager Matt “The Street Writer” Edwards is back to share his wisdom about each character’s special moves, hyper combos, and more! Venom’s Venom Web Hyper combo is a great move to end a combo with or punish throughout the screen. Black Widow’s gauntlets can create time bombs on blocks and hits, and create opportunities for a variety of combos. Winter Soldier’s Unyielding Justice Hyper combo shares its name with Captain America’s level 3 combo, but is entirely unique to the character, unleashing the efficient brutality the character is known for.

The release of these characters wraps up Marvel vs. Capcom: Infinite‘s 2017 Character Pass. It has been a heck of a ride so far for Marvel vs. Capcom: Infinite, with its own hits and misses. Here’s to a great 2018 for characters, costumes, balances, and features!

Here are the rest of the character tutorials previously released by Capcom! Put their teachings to good use and be the best you can be!

Source: Marvel vs. Capcom

SoulCalibur VI producer Motohiro Okubo on the possibility of a Nintendo Switch port

While most people were excited at the announcement of SoulCalibur VI, a number of players were disappointed at one particular aspect of the announcement: the lack of a Nintendo Switch release. The series has always had a special place in the hearts of Nintendo fans, due to SoulCalibur II being released on the GameCube with the Legend of Zelda‘s Link as a guest character. Now, in a recent interview with Metro’s Gamecentral, producer Motohiro Okubo was asked about the possibility of a port for Nintendo’s portable/console hybrid.

According to Okubo, since SoulCalibur VI started development before they knew anything about the Switch, a version for it was not considered. “SoulCalibur VI development started more than three years ago. And nobody knew anything about Switch back then. So, as a matter of fact we are not working on Switch, as of now,” he states. However, he hasn’t ruled out the possibility of a port, “I’m interested in the platform. So if the Unreal Engine can adapt to Switch, and evolve itself, then maybe the possibility will be more.”

The last bit is the most interesting. While Unreal Engine 4 (the same engine that SoulCalibur VI is using) initially did not support the Switch, it received an update this past May (version 4.16) that gave it full-featured native support for the system. Of course, the engine supporting the Switch is different from actually getting the game to run well on it, and porting SoulCalibur VI‘s code as-is may not result in game that runs well on the admittedly less-powerful system. That said: maybe with some further tweaks and updates, we’ll eventually be able to see SoulCalibur VI on Switch.

SoulCalibur VI is set to release sometime in 2018 on PlayStation 4, XBox One, and PC.

Source: Metro