Here’s Dissidia Final Fantasy NT’s latest trailer from Jump Festa

Jump Festa is currently taking place in Japan and a number of game companies are at the event. One of these is Square Enix who brought their upcoming 3 on 3 Final Fantasy PlayStation 4 arena fighter Dissidia Final Fantasy NT with them.

As part of their presence at the show, Square Enix brought out a new trailer for Dissidia Final Fantasy NT.  The trailer focuses on the game’s story, exploring why heroes and villains from various Final Fantasy games are being called together once again.

Since the trailer is a bit dialogue heavy, Square Enix has released an English language version for players outside of Japan. Check out both that, and the original Japanese version below.

English Language Version

Japanese Language Version

Dissidia Final Fantasy NT will launch on PlayStation 4 on January 11 in Japan, and January 30 in North America and Europe.

Source: Square Enix

Tekken 7’s juggle scaling broke on the Forgotten Realm stage in recent version 1.10 patch

No good deed goes unpunished.

As you may know, the Tekken 7 team was finally able to implement a fix to the Unreal Engine bug that caused an insufferable amount of input lag on PS4. That fix was the Version 1.10 patch that was just recently pushed out. But as any programmer may tell you: when one bug gets squashed, another can pop up in its place.

The Forgotten Realm stage was always a stage where combo damage increased exponentially for anyone that knew how to manipulate positioning and floor breaks. But now that the latest patch broke the juggle scaling post floor break, previously impossible combos make Floor Break combos now allow everyone to get much higher damage and better wall carry than before.

Source: CherryBerryMango

Dragon Ball FighterZ’s developers talk esports, control schemes and more in these 4Gamer interviews

We’re going through another Dragon Ball FighterZ information blowout at the moment, with Jump Festa currently happening in Japan and the game’s launch just over a month away. From picking potential fighters to a discussion about DBFZ’s core systems, these 4Gamer interviews covers some of the changes that have been made to the game’s engine since the closed beta. Originally in Japanese, thanks must go to HiagoXYZ on Twitter for translating these interviews into English.

Responding to the feedback from the beta, Arc System Works have upped the amount of damage that combos do. At present, you can “deal about 30~40% of a character’s HP in a single combo using no meter.” When you add in supers mid-combo, players can do “at least 50% damage” from a single exchange, with Arc System Works trying to balance DBFZ at around “2 combos per character kill.” With Level 3 Sparking Blast activated, a Level 3 super should do around 70% damage at the very least. The interview also revealed that while in Sparking Blast, holding down the Vanish button will have you teleport behind the opponent without doing a kick — giving you new ways to surprise the enemy.

Previous Arc System Works games have added in a Simplified control scheme so brand new players can jump in straight away and start doing cool-looking combos. Seeing as Dragon Ball FighterZ has a simple control scheme to begin with, there will be no alternative control scheme in the full release. You’ll of course be able to remap buttons and so forth, but there’s no set simple control method. Speaking of remapping and changing things, this interview has confirmed that characters will only have “a single assist skill”, rather than selectable assists like in Marvel or Skullgirls.

As is the case with any big fighting game nowadays, the esports potential of Dragon Ball FighterZ was asked about. While the team have of course entertained the idea, producer Tomoko Hiroki stated that the team are”fully focused on the game’s development and haven’t bothered putting effort on that yet.” The team “wanted to concentrate [on] developing a game everyone can acknowledge as a competitive one,” rather than going in with their sights set on DBFZ being the next major esport.

The interviews go into more detail about creating interesting fighting game characters from Dragon Ball’s rich history, designing a game that’s fun to both watch and play, as well as some hints about the game’s Story Mode.

Source: 4Gamer via HiagoXYZ

Tekken 7’s boundaries are pushed with this multi-character, tool assisted combo exhibition

One of the strongest aspects of Tekken as a series is that there’s incredible feedback when you do something correct. Whether you’re working on your execution in combos, better movement, or just learning more about character match-ups, there’s always a new horizon in this series to experience, despite how difficult it is.

I mention this because usually when you see a combo video, you’re seeing players demonstrating the difficult but attainable aspects of Tekken.

That’s not what this Tool-Assisted combo video shows off. You won’t ever practically land (or perform) four perfectly spaced, perfectly inputted EX Shippukens with Geese in a tournament match, and no one expects you too. Nearly everything shown off in this great video is an exploit of the system not possible by human hands, or so and specific as to be impractical. If it’s anything at all, it’s an entertaining example of why it’s probably for the best that Tekken is, and remains, a difficult game.

Source: よろレルワールド

Bandai Namco will host a special Dragon Ball FighterZ live stream this Monday with Maximilian, Perfect Legend, and Rhymstyle

While the game has been to more than a few trade shows, we really haven’t seen much in terms of live gameplay of Dragon Ball FighterZ. It seems that that’s going to change this coming Monday as Bandai Namco is planning a special live stream of the game.

The Dragon Ball FighterZ special live stream this Monday will have a couple of FGC regulars on hand. Noted fighting game YouTuber Maximilian Christiansen will be joined by Carl “Perfect Legend” White. Alongside them will be Dragon Ball YouTuber Rhymestyle, representing the DBZ fan community.

The stream itself will start at 12 PM Pacific (3 PM Eastern) on Monday, December 18 on Bandai Namco US’s Twitch channel.

As for Dragon Ball FighterZ itself, the game hits North America and Europe on January 26, followed by Japan on February 1.

Source: Bandai Namco US