Feast your eyes on some of Dragon Ball FighterZ’s Dramatic Finishes

Revealed at Jump Festa back in December, Dragon Ball FighterZ has “Dramatic Productions”: special cutscenes that play at the beginning and end of a match, depending on the characters and the stage you pick. They replicate key scenes from the anime, like Goku defeating Kid Buu with the Super Spirit Bomb or Gohan disintegrating Cell with the Father-Son Kamehameha, but in the DBFZ engine. While the open beta showed off the Goku vs. Frieza Dramatic Production, IGN have been able to show off some of the other Dramatic Finishes you’ll see in Dragon Ball FighterZ.

First off is Goku ending Kid Buu with the Super Spirit Bomb — finishing off one of the most divisive Sagas in DBZ history.

Here is a recreation of the final fight between Goku and Beerus from the Battle of Gods movie.

Here’s both the introduction to the Cell vs. SSJ2 Gohan fight, as well the big green bugman getting wasted by said angry teenager.

Pour one out for Lord Yamcha, as here he is getting blown to smithereens by the Saibamen.

And in case you didn’t see it in the beta, here is Goku becoming Super Saiyan for the first time against Frieza.

In most cases, you activate a Dramatic Finish by finishing a match off with a heavy “smash attack” on a specific stage. For Gohan killing Cell, you have to start the match in the Cell Games Arena, and then finish Cell off in the Wasteland — by causing a stage transition during the fight.

This certainly aren’t all of the Dramatic Productions in the game — the Jump Festa trailer showed at least two more, those being Trunks cutting Frieza into tiny pieces and Chiaotzu sacrificing himself in the Z-Warriors’ fight against Nappa. There could be more Dramatic Finishes than this, so start thinking of potential matches to test out when Dragon Ball FighterZ launches next week — or try them in the extended beta tonight.

Source: IGN

Upcoming Marvel vs. Capcom: Infinite patch fixes backturn unblockables

First the hit-stun decay glitch, now it’s time for backturn unblockables to be smashed by the nerf bat. Revealed in a post up on Capcom-Unity, Marvel vs. Capcom: Infinite will be getting a small patch tomorrow, fixing issues like characters being unable to block low attacks while turning around, as well as adjusting certain character backdashes and Active Switch entrances.

If it’s any conciliation, this patch shows that the MvC:I team is still on the ball when it comes to balancing the game and quashing glitches that would have been meta-defining in previous Marvel games. Let’s hope this means there are still plans for continued support — outside of just patching out big glitches. Check out the patch notes below, or on Capcom Unity.


General

  • Guard: Fixed a bug that made it impossible to block low attacks when turning around
  • Collision Boxes: Fixed a bug that made hitbox timing inconsistent depending on which direction the character was facing
  • Shadow: Fixed a bug that caused shadow effects to display incorrectly when recovering from a hit while using a shadow attack
  • Soul Stone (Infinity Storm): Fixed a bug that made it impossible to switch characters for about 5 seconds if the partner character took damage when the Soul Stone Infinity Storm ended

Character

Captain Marvel

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Dormammu

  • Adjusted ground back dash so that from the 10th frame on, it can be cancelled into an attack

Hulk

  • Adjusted ground back dahs so that from the 15th frame on, it can be cancelled into an attack

Ultron

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Venom

  • Venom Trap: Fixed a bug that caused two traps to appear when performed at certain times
  • Venom Glide: Fixed a bug that made it impossible to perform Venom Glide again until landing on the ground, when performing an air throw after using Venom Glide

Jedah

  • Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball

Source: Capcom-Unity