What made Hayato low tier in Marvel vs. Capcom 2? Twin Galaxies explains

With a total of 56 playable characters, Marvel vs. Capcom 2 proved to have one of the largest rosters in fighting game history. Despite this, only a handful of characters were considered tournament viable, and Hayato — a character from 3D fighter Star Gladiator — was one of those that missed the competitive mark.

In this article, Twin Galaxies explains how the character had a very unique moveset, but that in itself helped to prevent the character from rising in the tier lists. The character could easily make one mistake and be opened up very quickly, due to whiffs being costly for him even from full range. Check out the full article here.

Source: Twin Galaxies

Xsjado Blade discusses system mechanics and Sailor Mercury in these Sailor Moon S tutorials

With the 23 year-old Super Famicom title Bishoujo Senshi Sailor Moon S gaining popularity in the West, many people are wondering exactly how to dive into this simple-yet-deep fighter. Fortunately, the SMS community is releasing a lot of information about the game to help out newcomers to the title.

Xsjado Blade has started a tutorial series for Sailor Moon S, and started out by discussing the core system mechanics, which might loan itself to early Street Fighter and The King of Fighters titles, but still has unique properties to get used to when coming from either series. He then posted a video discussing Sailor Mercury’s moveset and strategy.

Source: NoSLP Xsjado

Exploring Fighting Games weighs in on benefits of team tournaments

Attracting new competitive players to the fighting game scene isn’t easy — though arguably, it’s much easier than it was ever before, thanks to the widespread availability of streaming, esports organizations, and prizes. But the latest episode of Exploring Fighting Games argues that this also encourages people to be viewers rather than competitors.

Episode 12 talks about how team tournaments can help more fledgling fighting game competitors enjoy their time at events. Quoting Max Wertheimer’s Productive Thinking, the episode proposes something that can help out. By adding more cooperative aspects to the play, newcomers won’t be as discouraged to try and veterans won’t be as bored, as given in a badminton analogy. When forming teams with members of diverse skill levels and matching them against opponents in a similar order, the tournament experience will benefit those players more. Additionally, it’s a good way for players to bond with people they might not have normally talked about.

It’s a very interesting propostion; although many majors commonly feature team competitions, they usually allow those who sign up make up their own teams.

A recent Exploring Fighting Games episode covers how to approach team fighting games.

Source: novriltataki