World Warrior FGC shows off combos and counterhit setups for Nash in Street Fighter V: Arcade Edition

World Warrior FGC has been featured before here at SRK — the man has an addiction to finding setups and pressure options for his favorite characters in Street Fighter V. With the release of Arcade Edition, he’s turned his wake-up controlling sights to Nash.

The Off-The-Ground hit property (commonly known as OTG) to Nash’s new V-Trigger has opened up a wide variety of new combo possibilities for the Frankenstein solider. This is the core of the above video, which contains an assortment of the combos and counter-hit traps to help you maintain momentum.

Source: World Warrior FGC

Feast your eyes on these amazing Tekken 7 wall carries and impractical combos

When is it ever a bad day for a Tekken combo video? Tekken 7 has some amazing potential for combos, and even practical combos can look very flashy. However, the impractical combos far exceed the flashiness, and to players that understand the system and the relevant frame data know how amazing these combos are.

This combo video features a plethora of characters, including Jin, Jack-7, Hwoarang, and Geese showing off some amazing carries. It also showcases an Alisa combo off her exploding head launcher — something that would likely never see the light of day outside of combo videos.

Source: Trell Scales

There’s a priority system for attack strength in Dragon Ball FighterZ

As it’s still very early in its life span, there’s some mechanics in Dragon Ball FighterZ that could end up being a lot more important in the long run then they are currently. One of those mechanics is almost certainly the newly discovered Priority System, as explained by GFAnBi in his latest video:

Just like other fighting games with a Priority System, all this means for DBFZ is that attacks that hit on the same frame will “win” if they use a stronger button then the attack they interact with. Since much of the frame data for DBFZ is not currently known at the time of this writing, it’s hard to test how extensive this is, or how it applies to things like Ki Blasts and other projectiles.

But as frame traps tighten and as the engine as further understood, this could be a vital mechanic in the potentially rush-down heavy world of DBFZ.

Source: GFAnBi

VesperArcade discusses the early tier rankings of Street Fighter V: Arcade Edition

With Frosty Faustings X and Evo Japan in the bag, and the community having two weeks in the lab and online with Street Fighter V: Arcade Edition, we are starting to discuss potential character rankings for the game. Bear in mind that no tier list is perfect, and things will change the more we learn about the game.

With that said, VesperArcade has released his own personal tier list. While he bases it considerably on Tokido and Mago’s tier list, there are some deviations between the two, as he explains in the video.

Source: VesperArcade