Koushun details the throw mechanics of Sailor Moon S

As an older title that helped pave the way for some of the mechanics we see in fighting games today, Sailor Moon S on the Super Nintendo has some interesting quirks. Throw mechanics are one of these quirks, and like in most older titles, they are not without their flaws. For example, the first player side gets the priority in throw inputs performed at the same time. Also, throw range increases if you are on the left hand side, as opposed to the right.

One of the more interesting things is throw teching, which is something newcomers to the game — as well as transplants from games like Super Street Fighter II Turbo — struggle with. This video from Koushun explains exactly how everything works.

But there’s more to it than just teching, as player one teching a throw results in player two having an unblockable followup, among other quirks.

In the case of Sailor Mercury, a teched throw when she’s player one can result in an actual frame disadvantage, which punishes her for the attempt.

But player two Sailor Mercury gets one less frame of disadvantage off of a teched throw, but also benefits from having five frames of invulnerability after and an unblockable setup off of the tech. So it becomes a real case of knowing the drawbacks and advantages of each side in the throw game.

Source: koushun1022

The Egyptian Darkness Team shows off the damage output of Tekken 7’s Lee Chaolan

It’s understandable if you pity the Lee players of the Tekken 7 universe. They have to put up with some of the most tight and frustrating execution, in a game already notorious for demanding technical skill.

Then again, the reward is that based off their conversion opportunities — and as you can see in the latest EgyptianDarknessTeam Lee combo video — they can be stylish as hell. Cool factor aside, Lee’s wall carry combined with his excellent pokes still make him a worthy pick for anyone willing to put the time into him.

Source: EgyptianDarknessTeam