Damage output and reversal mechanics are explored in these Sailor Moon S videos

A large wealth of information about Sailor Moon S has been coming out recently, and we have seen even more mechanics discussions surfacing. These are very pertinent for players, as they are mechanics that are very common in all fighting games, but handled differently in Sailor Moon.

First, we see Koushun tackle reversal mechanics in the game. Unlike most games, reversals can only be performed when you are either knocked down or reset. He also goes over the differences between normal back and forward dashes, and their reversal variants.

Secondly, he discusses damage output mechanics, which are far more complex. Not only do you have to deal with normal and counter-hit damage, but there is also face damage. This occurs when you hit a separate hurtbox assigned to your opponent’s head, and can also be combined with counter-hit damage to deal massive amounts of damage.

Source: koushun1022

Damage output and reversal mechanics are explored in these Sailor Moon S videos

A large wealth of information about Sailor Moon S has been coming out recently, and we have seen even more mechanics discussions surfacing. These are very pertinent for players, as they are mechanics that are very common in all fighting games, but handled differently in Sailor Moon.

First, we see Koushun tackle reversal mechanics in the game. Unlike most games, reversals can only be performed when you are either knocked down or reset. He also goes over the differences between normal back and forward dashes, and their reversal variants.

Secondly, he discusses damage output mechanics, which are far more complex. Not only do you have to deal with normal and counter-hit damage, but there is also face damage. This occurs when you hit a separate hurtbox assigned to your opponent’s head, and can also be combined with counter-hit damage to deal massive amounts of damage.

Source: koushun1022

Dragon Ball FighterZ character roundup: What we’ve seen so far for Beerus

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, not sorted by character, we’re re-compiling them by fighter to make it easier to find something for your individual team members.

This time, let’s look at what we’ve seen so far for Beerus!

Sword shows off his own 3-meter 7k combo with the God of Destruction.

Beerus has been one of the least-submitted characters here at SRK and, based off what I’ve seen both here and beyond, I’m not sure why. He has big damage, wild okizeme, and the most smug face this side of West City.

Sukairefurai has some setplay concepts for the God of Destruction.

ApertureBlack has two different examples of the mix-up power of Beerus’s 236S.

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: SwordY. XiaoSukairefuraiApertureBlack