Blanka shows off newly-discovered tech in Super Street Fighter II Turbo

Blanka has long been considered at the bottom of the tier list in Super Street Fighter II Turbo. That may not change regardless of what is discovered with the character, but for those masochistic enough to play the character despite his flaws, he just gained slightly more viability.

In a video uploaded on Twitter from Japan, we see that Blanka has high profile properties on his standing roundhouse. What this allows him to do is go over some low attacks, including Sagat’s low Tiger Shots. This new tech being discovered now is amazing, given the age of the game!

Source: RoadSys

Combonauts heats up Dragon Ball FighterZ with this amazing combo video

When you see a Combonauts combo video, you know you’re getting into a quality release. With their focus on nothing but impractical and crazy combo videos, you’ll be seeing the peak of execution and the flaunting of the game mechanics to the max.

This is no exception, as we see some amazing content here for Dragon Ball FighterZ. We see combos featuring Hit, Nappa and Captain Ginyu — and we also see Cell pull of an amazing DHC into Sparking, showing off just how versatile this game system really can be.

Source: COMBONAUTS

New “Rotate Cancel” glitch discovered in JoJo’s Bizarre Adventure: All Star Battle

It wasn’t that long ago that we signal-boosted the tireless work of GreenPoolBall and others in the JoJo’s Bizarre Adventure: All Star Battle Discord for advancing the meta of a game they clearly loved. In this article, it was explained that there’s a considerable depth and difficultly to damage output in ASB far beyond the auto-combos most new players used.

There’s an amusing irony, then, that the latest tech discovered for this 2013 fighter has inadvertently made auto-combos much stronger, to the point that for at least a few characters, it may become the preferred path for damage and pressure.

The “Rotate” button — which normally is only used for sidestepping — can be combined with other moves during the auto-combo to make that move cancelable into attacks it technically shouldn’t be. This results in normal>normal and special>special cancels normally not possible, as evidenced in the above video examples.

It’s currently unknown to what extent this will reshape combos used by the community — not every special move can take advantage of this glitch. However, it’s safe to say that some of the above examples are already quite practical — particularly when used to destroy the opponent’s guard bar.

Sources: GreenPoolBallTyadran