In Dragon Ball FighterZ, Vegeta is unquestionably the keeper of the game’s strongest assist. But anyone can press the assist button — what do you do when your Vegeta pick is forced to stand on his own?!
For those that are looking to explore the toolkit of the Prince of All Saiyans, That Blasted Salami has put together a masterclass on learning his fundamentals. This well-rounded fighter has one of the game’s few true meterless reversals, excellent specials, and a decent bag tricks for close range pressure.
A couple of weeks ago, the PTS for Project Genom received a massive update with fixes, tweaks and revamped versions of most systems included. In the latest weekly update, the dev team has informed the community that the final steps are underway to move the overhauled game client from the PTS to live servers.
In the wake of Khabib Nurmagomedov’s coronation at UFC 223, there are a few intriguing options for the Dagestani fighter’s first lightweight title defense.
The community is still sorting out the aftermath of the surprise Season 3.5 balance patch for Street Fighter V: Arcade Edition that dropped last week. This patch meant some changes — in some cases slight, in many cases significant — for every character. Here are a few examples of what the cast can do in SFV’s new normal.
NurseLee took Sakura into the lab to put together some Hanakaze throw setups for Sakura:
With the reversion of Alex’s standing jab, NurseLee reminds us what meaties can be performed with it again:
Peter Souvannarath offers this example of how Dhalsim 3.5 can utilize his fiery techniques:
World-Warrior shares an overview of how Ken has changed in the new patch:
Joutai expands on this with a V-Trigger I mix-up.
Brian_F looks at the changes to Balrog in the new patch:
Urien players can catch a bit of tech for the tyrant (from Twitter) below:
In season 2.5 these loops only worked on counter hit, now they only work on regular hit, which I think is better since you can do it after a jump in or after stun. Doesn't work on Alex, not sure about Blanka and Sakura. Works on everyone else pic.twitter.com/q5QATp91ZM
The community is still sorting out the aftermath of the surprise Season 3.5 balance patch for Street Fighter V: Arcade Edition that dropped last week. This patch meant some changes — in some cases slight, in many cases significant — for every character. Here are a few examples of what the cast can do in SFV’s new normal.
NurseLee took Sakura into the lab to put together some Hanakaze throw setups for Sakura:
With the reversion of Alex’s standing jab, NurseLee reminds us what meaties can be performed with it again:
Peter Souvannarath offers this example of how Dhalsim 3.5 can utilize his fiery techniques:
World-Warrior shares an overview of how Ken has changed in the new patch:
Joutai expands on this with a V-Trigger I mix-up.
Brian_F looks at the changes to Balrog in the new patch:
Urien players can catch a bit of tech for the tyrant (from Twitter) below:
In season 2.5 these loops only worked on counter hit, now they only work on regular hit, which I think is better since you can do it after a jump in or after stun. Doesn't work on Alex, not sure about Blanka and Sakura. Works on everyone else pic.twitter.com/q5QATp91ZM
Body Count Fighting‘s title series BCF has just finished its 5th event, with new champions crowned and streaks ended in the process. You can check out the playlist below to see all the hype exhibition and title bouts, or scroll down below the video player to see the results.