Explore the dark side with this Hazama and Terumi combo video for Blazblue: Central Fiction

Prepare for trouble! And make it double! When evil meets even more evil, you know exactly how grimy a combo video is going to be. With this Blazblue: Central Fiction combo video, you know full well before watching that nothing but sinister combos are heading your way.

Watch as Hazama leads off with crazy combos, only for bad to get worse with Terumi tearing up the Wheel of Fate. With great spacing of meter usage, including several of instances of multiple distortion drives in one combo, you may feel a little dirty after this one.

Source: AlvaroTuKiko

SonicSol discusses Nash’s changes in the Street Fighter V “Season 3.5” patch

Nash has been a proverbial yo-yo throughout the course of Street Fighter V. After experiencing success in the hands of players during Season 1, Season 2 saw him suffer due to heavy nerfs. He saw a bit of help in Season 3, but with a new balance patch coming in this week, players of the character had every right to be nervous.

According to SonicSol, he has some nerfs, but also some buffs that help him out. While his V-Trigger II was nerfed to the point that SonicSol suggests that no one will use it, V-Trigger I was buffed to the point that you have far more options using it.

Source: VesperArcade

Sea of Thieves – Community Concerns Include Griefing, Cheating & Content – Rare Responds

The latest Sea of Thieves developer blog has been published on the official site to let players know that the team is closely monitoring “talking points” that are cropping up frequently in community discussions. Executive Producer Joe Neate has identified several and reveals both short- and long-term solutions the team is pursuing. Unsurprisingly, many of the hottest topics revolve around griefing.

Players write out their impressions of BlazBlue: Cross Tag Battle — a competitive overview

We’ve enjoyed plenty of fresh BlazBlue: Cross Tag Battle, since the game has been showcased at several conventions as well as Anime Ascension, Aksys Games’ own tournament. On one hand, it’s easy to ogle the dynamic 2D action — however, in order to get the edge on opponents, it’s time to get studying. A couple of players who attended the Anime Ascension tournament took the time to write out their impressions, including the latest overview of the game’s mechanics.

Method|Flux, who is competitive in BlazBlue: Central Fiction, wrote out a BBTAG system mechanics primer. He goes over basic controls, noting the default stick control layout and explaining normal attacks. Interestingly, it seems like 5C, the Crush attack which is a universal overhead, seems to have some kind of additional input during it with specific timing that increases its damage. Flux goes over the Assist system as well. Another aspect worth pointing out is that Dragon Punch moves are completely unblockable for airborne characters, so such can work well as anti-airs. Pushblock, which is executed during blockstun, is done the same way as the DP.

As for his general opinion on the game, Flux wrote: “Neutral feels fairly grounded and focused on fundamentals/jockeying for screen real estate. It felt like while playing the game that anything I could think of in terms of setups and combos was achievable if I could execute it correctly. Offense feels strong with the potential to be outright cheap. I said to the people I was playing and myself many times: I wonder if I can do this? And the answer was almost always “yes.” I was able to find ways to exploit the games’ lack of cross-up protection fairly easily, but it isn’t without hope!”

If you’re curious about some character-specific impressions, Spectro wrote about playing Weiss and Es. Kuma wrote a detailed overview on Chie Satonaka.

For more on this game, check out BBTAG special intros and match footage from Anime Ascension.

Sources: Evernote (Flux); Spectro (Weiss and Es); Kuma (Chie)