Tekken 7’s version 1.13 update fixes the matchmaking issues from the previous patch

When Tekken 7 received the update that added Final Fantasy XV character Noctis as DLC, it also started experiencing matchmaking issues during online play. Now, a new update for the game has been released that addresses these issues.

The new Tekken 7 update — which brings the game up to version 1.13 — is focused mainly on addressing the matchmaking issues introduced in the previous 1.12 update; aside from this, the update should also addresses some stuttering and lag issues.

Tekken 7‘s version 1.13 update is now available to download for PlayStation 4, PC, and Xbox One.

Source: Avoiding the PuddleUpdate Crazy

Tekken 7’s version 1.13 update fixes the matchmaking issues from the previous patch

When Tekken 7 received the update that added Final Fantasy XV character Noctis as DLC, it also started experiencing matchmaking issues during online play. Now, a new update for the game has been released that addresses these issues.

The new Tekken 7 update — which brings the game up to version 1.13 — is focused mainly on addressing the matchmaking issues introduced in the previous 1.12 update; aside from this, the update should also addresses some stuttering and lag issues.

Tekken 7‘s version 1.13 update is now available to download for PlayStation 4, PC, and Xbox One.

Source: Avoiding the PuddleUpdate Crazy

PR Balrog shares his candid thoughts about Street Fighter V: Arcade Edition, esports’ effect on the FGC, and more with BornFree

Cygames Beast’s Eduardo “PR Balrog” Perez has been missing-in-action in the fighting game community for the past few months. The last time we saw him compete was at the Capcom Cup 2017 Last Chance Qualifier, where he tied for 17th place. With his recent return to competing in Street Fighter V: Arcade Edition at NorCal Regionals 2018 last month, it’s almost safe to say we’ll probably be seeing and hearing more from the former Balrog specialist (he mains Akuma now!).

BornFree caught up with Eduardo at NCR 2018 to pick his brain on several current topics in the FGC. In this almost half-hour interview, Eduardo talks about the current status of SFVAE, why he mains Akuma, and his thoughts on Marvel vs. Capcom: Infinite and Dragon Ball FighterZ. He also talks about the “Caba incident” that occurred during NCR 2018, and how it ties in with how esports has changed the FGC. You can check out the full interview, where he talks about all of this and more, in the video below.

For more of BornFree’s interviews, be sure to check out his YouTube channel!

Source: BornFree

Combos for old and new characters abound in this The King of Fighters XIV version 3.0 roundup

As you may already know, The King of Fighters XIV version 3.0 brings with it a host of balance changes, as well as new characters. As such, the KoF faithful have been hard at work dissecting the new patch. While it’s barely been a day since the patch hit, a number of players have already figured out things for both new and old characters alike.

Being a newcomer to the series in general, there’s a lot of interest in Arabian newcomer Najd. Right now, people are just figuring out how to deal damage with her in her combos, such as in this video by Shiki.

While, as the video above states, her initial damage seems to be low, they were able to figure out an 800 damage combo with her.

In addition to Najd, Shiki’s also been figuring out stuff for returning fan-favorite Blue Mary, such as this combo.

As well as sharing a tip on getting one of her links down.

Here’s another Blue Mary combo from KOF da Depressao, demonstrating a double MAX Mode activation series.

Wauhti demonstrates a similar combo, this time from mid-screen.

Moving on to the other new character, we have this Oswald combo from KCOpedro.

Additionally, HB Hollaback posted a video to remind players about how Oswald’s “Heart” special move can negate and even reflect projectiles.

Meanwhile, diz focuses on Heidern, and how his forward and B (light kick) leads to a hard knockdown when juggled into, leading into some mix-up opportunities.

Moving on to the older characters, Chris “Hellpockets” Fields demonstrates how Joe Higashi players no longer have to delay cancel the Golden Tiger super after his Slash Kicks to get the full juggle.

Shiki on the other hand, demonstrates how Shun’ei now has an easier time crossing up with his jump D.

El Rosa meanwhile showcases how Ramon’s light punch feint step leads to a hard knockdown.

Wauhti demonstrates how Angel’s command grab can now lead to okizeme opportunities using her “teleport”.

SAB-CA demonstrates how Tung Fu Rue can use his Senpuu Gouken to punish projectiles, even super ones.

Speaking of punishes, White-AshX demonstrates how Mian can now punish whiffed DPs with a devastating 5-bar combo.

Moving on to combos doing big damage, Straywolf demonstrates a new max damage combo for Hein.

Tortilla, on the other hand, showcases a new corner combo that Sylvie Paula Paula can use.

Of course, not everything people are posting is about new tech or combos — Benimaru, for example, has a few nerfs, as demonstrated by these videos from KCOpedro.

One character who definitely wasn’t nerfed is Vanessa who, aside from getting better frame data, seems to have a new stun combo, replacing the one SNK removed as this video from GeOs demonstrates.

Sources: ShikiKOF da DepressaowauhtiKCOpedroHB HollabackdizHellpocketsEl RosaSAB-CAWhite-AshXStraywolfTortillaGeOs

Secret World Legends – Romain Amiel Leaves Funcom After 11 Years

The Funcom forums have a surprising note from Romain Amiel who has announced that he is leaving the company after eleven years, eight of which were spent on The Secret World and Secret World Legends. He writes that he is handing over the reins to Chris Meredith. Amiel does not indicate where he is going or what his next steps may be, but spends almost the entire letter focused on his times with Funcom and the stories left to tell in Secret World.